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* docs: Add EXT_memory_objects extensions to features.txtJakob Bornecrantz2017-10-161-0/+6
| | | | | | | These extensions are good for Vulkan interop, so track them. Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* relnotes: document EGL_ANDROID_native_fence_sync on radeonsiMarek Olšák2017-10-121-0/+1
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* mesa: Implement a new GL_MESA_tile_raster_order extension.Eric Anholt2017-10-101-0/+5
| | | | | | | | | | | | | | The intent is to use this extension on vc4 to allow X11 to do overlapping CopyArea() within a pixmap without first blitting the pixmap to a temporary. With associated glamor patches, improves x11perf -copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to ~5130/sec, and is an even larger boost to uncomposited window movement performance (most copywinwin100 copies don't overlap). v2: Fix glIsEnabled() on the new enums. v3: Drop the local spec since I'm upstreaming the spec. Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: Update the list of used MESA GL enums.Eric Anholt2017-10-101-0/+10
| | | | Acked-by: Nicolai Hähnle <[email protected]>
* docs: Fix a typo in the old MESA_program_debug spec.Eric Anholt2017-10-101-1/+1
| | | | | | | Noticed that we had two 0x8bb4 in the spec while grepping to find an open slot in the MESA enums set. gl.xml had the right value. Acked-by: Nicolai Hähnle <[email protected]>
* mesa: Expose GL_OES_required_internalformat on GLES contexts.Eric Anholt2017-10-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | This extension is effectively a backport of GLES3's internalformat handling to GLES 1/2. It guarantees that sized internalformats specified for textures and renderbuffers have at least the specified size stored. That's a pretty minimal requirement, so I think it can be dummy_true and exposed as a standard in Mesa. As a side effect, it also allows GL_RGB565 to be specified as a texture format, not just as a renderbuffer. Mesa had previously been allowing 565 textures, which angered DEQP in the absence of this extension being exposed. v2: Allow 2101010rev with sized internalformats even on GLES3, citing the extension spec. Extend extension checks for GLES2 contexts exposing with texture_float, texture_half_float, and texture_rg. v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS failures) v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2 with float formats. Reviewed-by: Nicolai Hähnle <[email protected]>
* egl: Simplify the "driver" interfaceAdam Jackson2017-10-051-10/+0
| | | | | | | | | | | | | | | | | | "Driver" isn't a great word for what this layer is, it's effectively a build-time choice about what OS you're targeting. Despite that both of the extant backends totally ignore the display argument, the old code would only set up the backend relative to a display. That causes problems! One problem is it means eglGetProcAddress can generate X or Wayland protocol when it tries to connect to a default display so it can call into the backend, which is, you know, completely bonkers. Any other EGL API that doesn't reference a display, like EGL_EXT_device_query, would have the same issue. Fortunately this is a problem that can be solved with the delete key. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* docs: Document that libtxc_dxtn is now no longer neededMatt Turner2017-10-021-0/+1
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* docs: GL_ARB_indirect_parameters is now supported on i965/gen7+Matt Turner2017-10-022-1/+2
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* docs: update calendar, add news item and link release notes for 17.2.2Juan A. Suarez Romero2017-10-023-7/+8
| | | | Signed-off-by: Juan A. Suarez Romero <[email protected]>
* docs: add sha256 checksums for 17.2.2Juan A. Suarez Romero2017-10-021-1/+2
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 5a71ed6fa5b78f04b29e972e0759fa15cf0247b2)
* docs: add release notes for 17.2.2Juan A. Suarez Romero2017-10-021-0/+202
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit bc12538a8e79113b733381ffdc0f6c89d59d0a50)
* docs: update calendar, add news item and link release notes for 17.1.10Juan A. Suarez Romero2017-09-253-7/+7
| | | | Signed-off-by: Juan A. Suarez Romero <[email protected]>
* docs: add sha256 checksums for 17.1.10Juan A. Suarez Romero2017-09-251-1/+2
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 60df95c6bd8c8cc0d440f3940bbbe936d490c67d)
* docs: add release notes for 17.1.10Juan A. Suarez Romero2017-09-251-0/+154
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 834d6c60db266c7d7dfd973729f20379dd3da287)
* llvmpipe, gallivm: implement lod queries (LODQ opcode)Roland Scheidegger2017-09-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | This uses all the existing code to calculate lod values for mip linear filtering. Though we'll have to disable the simplifications (if we know some parts of the lod calculation won't actually matter for filtering purposes due to mip clamps etc.). For better or worse, we'll also disable lod calculation hacks (mostly should make a difference for cube maps) always - the issue with per-pixel lod being difficult is mostly because we then have different mipmaps needed for the actual texel fetch, which isn't a problem with lodq. We still use approximation for the log2 - for that reason I believe the float part of the lod is only accurate to about 4-5 bits (and one bit less with 1d textures actually) which is hopefully good enough (though d3d10 technically requires 6 bits - could use quadratic interpolation instead of linear to get 8 bits or so). Since lodq requires unclamped lod, we also have to move some sampler key calculations to texture sampling code - even if we know we're going to access mipmap 0 we still have to calculate lod and apply lod_bias for lodq. Passes piglit ARB_texture_query_lod tests (after having fixed the test). Reviewed-by: Jose Fonseca <[email protected]>
* docs: update calendar, add news item and link release notes for 17.2.1Emil Velikov2017-09-183-7/+8
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 17.2.1Emil Velikov2017-09-181-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit bd903d4ee15333288848708a60d6c8002cbb5cb1)
* docs: add release notes for 17.2.1Emil Velikov2017-09-181-0/+199
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit d6d2b6b5ec9b1638c0827582872670c7da79bb53)
* docs: update sourcetree following omx renameEric Engestrom2017-09-171-1/+1
| | | | | | | Fixes: 6a8aa11c207b99920b93 "st/omx_bellagio: Rename state tracker and option" Cc: Gurkirpal Singh <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* docs/submittingpatches: add 'test each commit' instructionsEric Engestrom2017-09-171-0/+12
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Thomas Helland <[email protected]>
* i965: Add an INTEL_DEBUG=reemit option.Kenneth Graunke2017-09-151-0/+1
| | | | | | | | | Jason and I use this for debugging all the time. Recompiling the driver to enable it is kind of annoying. It's a great thing to try along with always_flush_batch=true and always_flush_cache=true to detect a class of problems - namely, atoms listening to an insufficient set of dirty bits. Reviewed-by: Matt Turner <[email protected]>
* i965: Add an INTEL_DEBUG=submit option for printing batch statistics.Kenneth Graunke2017-09-131-0/+1
| | | | | | | | | | | | | | | | | | | When a batch is submitted, INTEL_DEBUG=bat prints a message indicating which part of the code triggered the flush, and some statistics about the batch/state buffer utilization. It also decodes the batchbuffer in debug builds...which is so much output that it drowns out the utilization messages, if that's all you care about. INTEL_DEBUG=submit now just does the utilization messages. INTEL_DEBUG=bat continues to do both (as the message is a good indicator that we're starting decode of a new batch). v2: Rename from "flush" to "submit" (suggested by Chris) because we might want "flush" for PIPE_CONTROL debugging someday. Reviewed-by: Chris Wilson <[email protected]>
* docs: Document shader capturing environment variables.Kenneth Graunke2017-09-122-0/+17
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* docs/egl: remove reference to EGL_DRIVERS_PATHEric Engestrom2017-09-121-21/+0
| | | | | | | | Support for external egl drivers was dropped a few years ago. Fixes: 209360bbb91bb10346eb "egl/main: drop support for external egl drivers" Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a booleanEric Engestrom2017-09-121-1/+1
| | | | | | | | | | Instead of setting based on set/unset, allow users to use boolean values. In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx: turn LIBGL_NO_DRAWARRAYS into a booleanEric Engestrom2017-09-121-1/+1
| | | | | | | | | Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl+glx: turn LIBGL_DRI3_DISABLE into a booleanEric Engestrom2017-09-121-1/+1
| | | | | | | | Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx: turn LIBGL_ALWAYS_INDIRECT into a booleanEric Engestrom2017-09-122-2/+2
| | | | | | | | Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a booleanEric Engestrom2017-09-122-4/+4
| | | | | | | | Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* llvmpipe: enable PIPE_CAP_QUERY_PIPELINE_STATISTICSRoland Scheidegger2017-09-091-1/+1
| | | | | | | | | | | | | | | | This was implemented since forever, but not enabled. It passes all piglit tests except one, arb_pipeline_statistics_query-frag. The reason is that the test (for drawing a 10x10 rect) expects between 100 and 150 pixel shader invocations. But since llvmpipe counts this with 4x4 granularity (and due to the rect being 2 tris) we end up with 224 invocations. I believe however what llvmpipe is doing violates neither the spirit nor the letter of the spec (our fragment shader granularity really is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter if AVX is available) granularity), the spec allows to count additional invocations due to implementation reasons. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* docs: update calendar, add news item and link release notes for 17.1.9Andres Gomez2017-09-093-7/+8
| | | | Signed-off-by: Andres Gomez <[email protected]>
* docs: add sha256 checksums for 17.1.9Andres Gomez2017-09-091-1/+2
| | | | Signed-off-by: Andres Gomez <[email protected]>
* docs: add release notes for 17.1.9Andres Gomez2017-09-091-0/+143
| | | | Signed-off-by: Andres Gomez <[email protected]>
* docs: update envvar docs to reflect MESA_NO_ERROR changeEric Engestrom2017-09-071-1/+1
| | | | | | | | | I changed the behaviour earlier today, but forgot to update the corresponding docs. Fixes: 77713a0acb09f475d29f "mesa: allow user to set MESA_NO_ERROR=0" Suggested-by: Emil Velikov <[email protected]> Signed-off-by: Eric Engestrom <[email protected]>
* docs/release-calendar: update and extendEmil Velikov2017-09-061-16/+16
| | | | | | | | | | | v2: Correct 17.1.10 version, adjust some names. v3: Add missing <tr> (Andres) Cc: Juan A. Suárez <[email protected]> Cc: Andres Gomez <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1)
* docs/releasing: polish LLVM_CONFIG wording/handlingEmil Velikov2017-09-061-5/+8
| | | | | | | | | | | | | Use consistent way to manage "non-default" llvm installations, clearly documenting it. AKA, use LLVM_CONFIG throughout and unset for the Windows/mingw builds. v2: unset the save_ variable (Andres) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1)
* docs/releasing: remove -jX instancesEmil Velikov2017-09-061-2/+3
| | | | | | | | | One can control the number of jobs via MAKEFLAGS. As such there's little reason to set the number of jobs for each make invocation. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* docs: add news item and link release notes for 17.2.0Emil Velikov2017-09-042-0/+8
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 17.2.0Emil Velikov2017-09-041-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit b4473dd5191878249ccb53f40407206f1e57fa6f)
* docs: Update 17.2.0 release notesEmil Velikov2017-09-041-2/+149
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit f5925b2897308530c64e1abf44ebc1ee0e017ada)
* docs: update calendar, add news item and link release notes for 17.1.8Andres Gomez2017-08-283-7/+8
| | | | Signed-off-by: Andres Gomez <[email protected]>
* docs: add sha256 checksums for 17.1.8Andres Gomez2017-08-281-1/+2
| | | | | Signed-off-by: Andres Gomez <[email protected]> (cherry picked from commit 44e008e85efe141087d8ebe52e273e0020029481)
* docs: add release notes for 17.1.8Andres Gomez2017-08-281-0/+114
| | | | | Signed-off-by: Andres Gomez <[email protected]> (cherry picked from commit e644f9996b36598e4b24a359343096886b2333d0)
* docs: add an additional final cycle for 17.1Andres Gomez2017-08-261-1/+7
| | | | | | | | Cc: Emil Velikov <[email protected]> Cc: Juan A. Suarez Romero <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Juan A. Suarez Romero <[email protected]>
* docs: remove released and extend the calendar until the end of 2017Andres Gomez2017-08-261-4/+84
| | | | | | | | | | | | | Completed the 17.2 cycle and added the beginning of the 17.3 one. v2: Add 17.2-rc6 as tentative final version to be promoted to 17.2.0 final (Eric). Cc: Emil Velikov <[email protected]> Cc: Juan A. Suarez Romero <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Juan A. Suarez Romero <[email protected]>
* mesa: Implement GL_ARB_polygon_offset_clampAdam Jackson2017-08-252-1/+2
| | | | | | | | | | | Semantically identical to the EXT version (whose string is still valid for GLES), so rename the bit but expose both extension strings. (Suggested by Ilia Mirkin and Ian Romanick.) v3: Fix the entrypoint alias in GL4x.xml (Ilia) Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Implement GL_ARB_texture_filter_anisotropicAdam Jackson2017-08-252-1/+4
| | | | | | | | | | | The only difference from the EXT version is bumping the minmax to 16, so just hit all the drivers at once. v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: remove link to MissingFunctionality wiki pageTimothy Arceri2017-08-221-2/+0
| | | | | | | Outdated, features.txt is used instead. Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* docs: remove MSVC testing/building from help wantedTimothy Arceri2017-08-221-3/+0
| | | | | | | | We are using appveyor for Windows continuous integration. https://ci.appveyor.com/project/mesa3d/mesa Reviewed-by: Eric Engestrom <[email protected]>