| Commit message (Collapse) | Author | Age | Files | Lines |
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Which I forgot to do when 18.1.2 came out.
Signed-off-by: Dylan Baker <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-By: Gert Wollny <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Earlier commit removed the column, instead of adjusting the height.
Cc: Dylan Baker <[email protected]>
Fixes: 0d4f338a116 ("docs: Update release-notes and calendar")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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ARB_texture_float references US Patent #6,650,327 [1] which has a filing date
of June 16 1998.
According to [2], patents filed after 1995 expire 20 years from the filing
date, giving an expiration of June 17 2018.
[1] https://www.google.com/patents/US6650327
[2] https://en.wikipedia.org/wiki/Term_of_patent_in_the_United_States
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
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virgl should now expose GL4.1 where it can.
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All the features for GL4.1 are done (64-bit attribs were part of
the fp64 enable).
Once tessellation shaders land this will be advertised
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This enables ARB_gpu_shader_fp64 if the host provides it.
Tested-by: Gurchetan Singh <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This hopefully adds virgl to the correct places and current statuses
of various extensions.
virgl of course relies on two external things
a) host driver that can support the features
b) up to date host virglrenderer library that can support the features.
This list will be maintained as latest (a) + (b) + mesa.
Reviewed-by: Gurchetan Singh <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Daniel Stone <[email protected]>
Cc: Andres Gomez <[email protected]>
Cc: Dylan Baker <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit aba161e63a25a07c3c24fec01b6c63c43874b805)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit ca0037aaefcb06ff8e1eb6fbde8f313c45789921)
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Signed-off-by: Eric Engestrom <[email protected]>
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Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Dylan will replace Emil as the release manager for 18.1.x series.
CC: Emil Velikov <[email protected]>
CC: Dylan Baker <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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favicon.png is just gears.png resized to 64x64, and favicon.ico is
generated using this command, adapted from the ImageMagick example [1]:
$ convert favicon.png -background black \
\( -clone 0 -resize 16x16 \) \
\( -clone 0 -resize 32x32 \) \
\( -clone 0 -resize 48x48 \) \
\( -clone 0 -resize 64x64 \) \
-delete 0 -alpha off -colors 256 favicon.ico
We could edit every html page to add `<link rel="icon" href="favicon.ico" />`,
but there's not much point as pretty much every browser will pick it up
automatically if the file is named `favicon.ico` and is in the root folder.
[1] http://www.imagemagick.org/Usage/thumbnails/#favicon
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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v2: extend 18.1 series (Andres)
v3: fix copy/paste typo (Engestrom)
CC: Andres Gomez <[email protected]>
CC: Emil Velikov <[email protected]>
CC: Dylan Baker <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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I'm guessing an earlier version of the website used to have the page
contents in <frames>, but this isn't the case anymore so just drop the
unnecessary `target="_main"` :)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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CC: Dylan Baker <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 69ef6e4a75255e60a4c4a2419d03c9352b9eb8f2)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 3b49ab6219790c341ffb78a6eeaaa8b1a4b29bcc)
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Mesa 18.1 series has not been released yet, so let's extend 18.0 lifetime.
v2: Add missing closing TR tags (Eric Engestrom)
CC: Andres Gomez <[email protected]>
CC: Emil Velikov <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit ae12c5e990a06099340c9467ee1a02354420812d)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 6dc2658fd66c18239ad33cb1ffbdfc22b0d9e51e)
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