| Commit message (Collapse) | Author | Age | Files | Lines |
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Cull distances are just a special case of clip distances as far as the
hardware is concerned. Make sure that the relevant "planes" are enabled,
and flip the clip mode to cull for those.
Signed-off-by: Tobias Klausmann <[email protected]>
[imirkin: add enables on nvc0, add nv50 support]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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Watch the oes_shader_io_blocks of my fd.o Mesa GIT repo for progress.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
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Thanks to Thomas Helland for reminding me to do this.
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Signed-off-by: Dave Airlie <[email protected]>
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This has been merged few months ago but this should help
https://mesamatrix.net/ to update its list of supported extensions.
Please note that compute shaders are not really useful without
ARB_image_load_store and only GK104 and GK110 support it for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Depends on LLVM support introduced in r267102.
Reviewed-by: Marek Olšák <[email protected]>
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v2: Use chip_class instead of family.
v3: Check kernel version for SI.
v4: Preemptively allow amdgpu winsys for SI.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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When this extension was added, an underscore were mistakenly replaced
by a space. Let's correct this, so it's a tad easier to grep for this
extension.
Signed-off-by: Erik Faye-Lund <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 596c6504b3dcab318dc93ec42517c9a0fde1b255)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ca2fbf6f8fe5e1853064c81fd3334a8172d65689)
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Turns out the previous tarballs got corrupted during upload which I
carelessly forgot to check prior to deleting the local ones.
Lesson learned - double check before removing the local ones.
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 79b0e13913b5189bb8629e80439fea746f99fe79)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c65835d81230fbdc1544600c0a24f90647a4e75a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 21e6440e82808364a6c2cc38ea92651c99b69aad)
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Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds support for the features requires for ARB_shader_storage_buffer_object
and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops.
[airlied: some cleanups applied]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Trivial.
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It will only end up getting exposed on gen8+ since it requires GL ES
3.1, but it should be ready to go on gen7 when support for GL ES 3.1 is
completed there.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
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I just forgot these when I added this stuff.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit e7fb889dcc002f87c316f3cdc6e7907a88c12697)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff9ddb9eb1b3b25f40e71a95bb48421abfcb11d9)
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Trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
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Mesa demos are no longer part of the main Mesa tree/tarball.
Add Gallium and GLX code to list of major components.
Reviewed-by: Jose Fonseca <[email protected]>
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This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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We require the full ARB_gpu_shader5 for now, but in the future some
other CAP could get exposed to indicate that only the multisample-related
behavior of ARB_gpu_shader5 is available.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There hasn't been GPL code in Mesa for a long time now.
Reviewed-by: Jose Fonseca <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92628
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Allow ES 3.1 contexts to access the texture buffer functionality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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