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* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-232-1/+2
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* docs/GL3.txt: update status for ARB_compute_shaderDave Airlie2014-07-231-1/+1
| | | | | | | since some bits are done in tree, but nobody is working on it anymore. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Import 10.2.4 release notesCarl Worth2014-07-183-0/+134
| | | | And add a news item.
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-182-3/+4
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-182-2/+2
| | | | | | | | | | | | Only supported on evergreen and later. Currently limited to single component textures as the hardware GATHER4 instruction ignores texture swizzles. Piglit quick run passes on radeon 6670 with all applicable textureGather tests, no regressions. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-152-2/+3
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Mark off ARB_gpu_shader5 interpolation functions for i965Chris Forbes2014-07-131-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.3 release notesCarl Worth2014-07-073-0/+137
| | | | And add a news item.
* docs: add news item for mesa-demos 8.2.0 releaseAndreas Boll2014-07-051-0/+8
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* mesa/st: enable AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-031-1/+1
| | | | | | | | | | The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
* i965: expose AMD_vertex_shader_viewport_index on gen7+Ilia Mirkin2014-07-021-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-022-1/+2
| | | | | | | | | | If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* docs: update hw-dependent bits of ARB_gpu_shader5Ilia Mirkin2014-07-011-5/+5
| | | | | | | | | Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-0/+1
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: expose ARB_seamless_cubemap_per_texture when supportedIlia Mirkin2014-06-281-0/+1
| | | | | | | | All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.2 release notes, add news itemCarl Worth2014-06-243-2/+186
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* docs: Import 10.1.6 release notes, add news itemCarl Worth2014-06-243-0/+145
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* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-192-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-1/+2
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-192-3/+4
| | | | | | All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass. reviewed by Michel Dänzer
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-162-1/+2
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-162-1/+2
| | | | | | | + modify release notes for 10.3 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* docs: add link to 10.1.5 on news pageBrian Paul2014-06-091-0/+4
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* docs: fix version number in 10.2.1 release notesBrian Paul2014-06-091-1/+1
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* docs: import the 10.1.5 release notesBrian Paul2014-06-092-0/+106
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* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-102-1/+2
| | | | | | | .. and add to release notes for 10.3 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Add MD5 checksum, etc. for 10.2.1 releaseIan Romanick2014-06-062-1/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
* docs: Add initial 10.2.1 release notesIan Romanick2014-06-062-0/+61
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
* docs: Add MD5 checksum, etc. for 10.1 releaseIan Romanick2014-06-062-2/+11
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-022-1/+2
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* docs: Document how to replace Windows built-in OpenGL software rasterizer ↵José Fonseca2014-05-301-12/+40
| | | | | | | | | | | with llvmpipe. Just happened to stumble across this registry key while debugging something else. This technique is much neater than trying to override opengl32.dll. Also a few minors cleanups.
* docs: Import 10.1.4 release notes, add news item.Carl Worth2014-05-223-0/+107
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* docs: update the prerequisites sectionBrian Paul2014-05-191-3/+12
| | | | | | | SCons is required for Windows. Add links to flex/bison for Windows. Reorder items and improve formatting. Reviewed-by: Ian Romanick <[email protected]>
* docs: Add a note about llvm-shared-libs and libxatrackerEmil Velikov2014-05-141-0/+19
| | | | | | | | | | Both changes landed in 10.2, and for people not following the development cycle these will come as a surprise. Note that the pipe_* interface is not stable. Cc: "10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* docs: Really add the 10.1.3 release nots this timeCarl Worth2014-05-131-0/+90
| | | | | Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I forgot to add the file.
* docs: Import 10.1.3 release notes, andd news item.Carl Worth2014-05-092-0/+10
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* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-062-1/+2
| | | | | | | | No LLVM changes needed. Reviewed-by: Michel Dänzer <[email protected]> v2: updated GL3.txt and relnotes
* docs: Import 10.1.2 release notes, andd news item.Carl Worth2014-05-053-0/+186
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* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-042-1/+63
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Add missing release notes for ARB_separate_shader_objects10.2-branchpointIan Romanick2014-05-022-1/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reported-by: Ilia Mirkin <[email protected]>
* docs: update 10.2 release notesPetri Latvala2014-05-021-0/+1
| | | | | Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: update ARB_buffer_storage for nouveauIlia Mirkin2014-05-022-2/+2
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* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-022-1/+2
| | | | | | | ...and update relnotes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>