| Commit message (Collapse) | Author | Age | Files | Lines |
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I have left the links as <code> elements for the purpose of
documentation.
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improve markup
fix link to relnotes-9.0
add missing relnotes links
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Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Now that OpenGL 3.1 is supported by at least one driver, follow
tradition and bump the major version number.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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People who need old drivers can use older versions of Mesa.
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the progs/util directory is now in mesa demos
replace glean with piglit
add ApiTrace
markup: replace the unordered list <ul> with a definition list <dl>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
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Needs updated libdrm.
Reviewed-by: Kenneth Graunke <[email protected]>
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This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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v2: Add GL_ARB_invalidate_subdata to release notes at Brian's
suggestion.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Note that GLSL 4.3 has not been started, and that
ARB_compute_shader has been started in Gallium drivers.
Signed-off-by: Jason Wood <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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We're going to make the public wl_buffer struct as small as possible.
Signed-off-by: Kristian Høgsberg <[email protected]>
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We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new
planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and
EGL_TEXTURE_Y_XUXV_WL.
Signed-off-by: Kristian Høgsberg <[email protected]>
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This lets us specify the plane to create the image for for multiplanar
wl_buffers.
Signed-off-by: Kristian Høgsberg <[email protected]>
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We neglected to list the deprecation model/forward compatible context
support.
inverse() has been done for a while.
None of us know what "highp change" means; GLSL 1.30 already added the
ability to recognize precision keywords, and it doesn't look like 1.40
has any new requirements there (precision keywords still have no meaning).
Signed-off-by: Kenneth Graunke <[email protected]>
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Also add news story. Extra, extra! Read all about it!
Signed-off-by: Ian Romanick <[email protected]>
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also sort the extensions
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Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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target is needed for the frame based layout
Signed-off-by: Brian Paul <[email protected]>
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use dl instead of ul
Signed-off-by: Brian Paul <[email protected]>
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