| Commit message (Collapse) | Author | Age | Files | Lines |
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Was enabled for i965 and nvc0 by following commits:
c875e3cdd21811ad6669160d59fa39a4526ef872
39f51ec96f00f601b9c4d4e321dacb3af9dc866f
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b9b19162ee3f8d68be76b71adf2a290cbb675660)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
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This allows specifying a GL profile and version so one can get a core-
profile context.
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes the following Lintian (Debian package checker) error:
privacy-breach-logo
usr/share/doc/mesa-common-dev/contents.html
(http://sourceforge.net/sflogo.php?group_id=3&type=1)
usr/share/doc/mesa-common-dev/thanks.html
(http://sourceforge.net/sflogo.php?group_id=3&type=1)
The extended description of this tag is:
This package creates a potential privacy breach by fetching a logo
at runtime.
Before using a local copy you should check that the logo is suitable
for main. You can get help with determining this by posting a link to
the logo and a copy of, or a link to, the logo copyright and license
information to the debian-legal mailing list.
Please replace any scripts, images, or other remote resources with
non-remote resources. It is preferable to replace them with text and
links but local copies of the remote resources are also acceptable as
long as they don't also make calls to remote services. Please ensure
that the remote resources are suitable for Debian main before making
local copies of them.
Severity: serious, Certainty: possible
Check: files, Type: binary, udeb
Signed-off-by: Andreas Boll <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 525f3c2c28cd083b37e1f6a27f503af1c4781141)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5a616125acf0ac043d2d44b7a8e804739d55014e)
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Andreas Boll <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit f9715bc449d6b2cc5693e44bb82a9d5305a32ab5)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bec983b738a7f149478ee692ba0e1d26fcc9fd8e)
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[airlied: update relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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The workarounds are too hacky to enable them by default
and otherwise MPEG4 doesn't work reliably.
v2: add docs/envvars.html, CC stable and fix typos
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Emil Velikov <[email protected]> (v1)
Reviewed-by: Ilia Mirkin <[email protected]> (v1)
Cc: "11.1.0" <[email protected]>
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Though fp64 emulation still needs to be done for a lot of the evergreen hw.
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Added to OpenGL 4.3 section, tagged as 'in progress (elima)'. See
https://bugs.freedesktop.org/show_bug.cgi?id=92687.
Thanks to Thomas H.P. Andersen for remainding me about this.
v1: - Update the already existing entry in section 4.3
instead (Ilia Mirkin).
- Added my BZ nickname as contact person (Felix Schwarz).
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Trivial. GL_ARB_fragment_layer_viewport support was added in 8c902a58
by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Cc: "11.1" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2555e000fc1771dd231207247b5d9dfec4600fe8)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 04fd3a6f629b5098cc2a4da1f2392678349ecf56)
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Same as commit 84d087aea but for a4xx. The RE'd enums had the same issue
too.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Trivial
Signed-off-by: Ian Romanick <[email protected]>
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With the earlier issues resolved we can expose the extension.
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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v2: Add Neil to the list of contributors. I meant to do that before,
but Matt reminded me.
v3: Fix typos noticed by Nicolai.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
Signed-off-by: Marek Olšák <[email protected]>
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The a4xx bits corresponding to 'freedreno/a3xx: add fake RGTC support
(required for GL3)'
TODO some more r/e.. maybe we get lucky and hw supports some of this
directly? For now this will help us enable gl3.
Signed-off-by: Rob Clark <[email protected]>
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A smarter implementation would make it possible to attach this to emit
state for the BY_REGION versions to avoid breaking the tiling. But this
is a start.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Also throw in LATC while we're at it (same exact format). This could be
made more efficient by keeping a shadow compressed texture to use for
returning at map time. However... it's not worth it for now...
presumably compressed textures are not updated often.
Lastly fix up Z32S8 transfers to non-0 layers.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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The previously RE'd formats were from an ES driver implementing
OES_vertex_type_10_10_10_2 and thus backwards. A future change could add
the 2_10_10_10 support.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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