summaryrefslogtreecommitdiffstats
path: root/docs
Commit message (Collapse)AuthorAgeFilesLines
* mapi/glapi: Use ElementTree instead of libxml2.José Fonseca2014-03-262-13/+7
| | | | | | | | | | | | | | | | | | | | | | It is quite hard to meet the dependency of the libxml2 python bindings outside Linux, and in particularly on MacOSX; whereas ElementTree is part of Python's standard library. ElementTree is more limited than libxml2: no DTD verification, defaults from DTD, or XInclude support, but none of these limitations is serious enough to justify using libxml2. In fact, it was easier to refactor the code to use ElementTree than to try to get libxml2 python bindings. In the process, gl_item_factory class was refactored so that there is one method for each kind of object to be created, as it simplifies things substantially. I confirmed that precisely the same output is generated for GL/GLX/GLES. v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner. Reviewed-by: Ian Romanick <[email protected]>
* i965: Add support for GL_ARB_buffer_storage.Eric Anholt2014-03-141-1/+1
| | | | | | | | | | | | It turns out we can allow COHERENT storage/mappings all the time, regardless of LLC vs non-LLC. It just means never using temporary mappings to avoid GPU stalls, and on non-LLC we have to use the GTT intead of CPU mappings. If we were to use CPU maps on non-LLC (which might be useful if apps end up using buffer_storage on PBO reads, to avoid WC read slowness), those would be PERSISTENT but not COHERENT, but doing that would require us driving the clflushes from userspace somehow. Reviewed-by: Kenneth Graunke <[email protected]>
* Add the EGL_MESA_configless_context extensionNeil Roberts2014-03-121-0/+125
| | | | | | | | | | | | | | | | | | | | This extension provides a way for an application to render to multiple surfaces with different buffer formats without having to use multiple contexts. An EGLContext can be created without an EGLConfig by passing EGL_NO_CONFIG_MESA. In that case there are no restrictions on the surfaces that can be used with the context apart from that they must be using the same EGLDisplay. _mesa_initialze_context can now take a NULL gl_config which will mark the context as ‘configless’. It will memset the visual to zero in that case. Previously the i965 and i915 drivers were explicitly creating a zeroed visual whenever 0 is passed for the EGLConfig. Mesa needs to be aware that the context is configless because it affects the initial value to use for glDrawBuffer. The first time the context is bound it will set the initial value for configless contexts depending on whether the framebuffer used is double-buffered. Reviewed-by: Kristian Høgsberg <[email protected]>
* docs: Import 10.0.4 release notes, add news item.Carl Worth2014-03-123-0/+198
|
* docs: update 10.2 release notesAndreas Boll2014-03-051-0/+2
|
* docs: Import 10.1 release notes, add news item.Ian Romanick2014-03-052-3/+11
| | | | Signed-off-by: Ian Romanick <[email protected]>
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-041-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke2014-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | On earlier hardware, we had to implement math in the shader to translate Y-tiled or untiled coordinates to W-tiled coordinates (which is what BLORP does today in order to texture from stencil buffers). On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE, and adjust the pitch. This is much easier. In the surface state code, I chose to handle the "should we sample depth or stencil?" question separately from the setup for sampling from stencil. This should make it work with the BindRenderbufferTexImage hook as well, and hopefully be reusable for GL_ARB_texture_stencil8 someday. v2: Update docs/GL3.txt (caught by Matt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | While the GL_ARB_stencil_texturing extension does not allow the creation of stencil textures, it does allow shaders to sample stencil values stored in packed depth/stencil textures. Specifically, applications can call glTexParameter* with a pname of GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or GL_STENCIL_INDEX to select which component they wish to sample. The default value is GL_DEPTH_COMPONENT (for traditional depth sampling). Shaders should use an unsigned integer sampler (presumably usampler2D) to access stencil data. Otherwise, results are undefined. Using shadow samplers with GL_STENCIL_INDEX selected also is undefined behavior. This patch creates a new gl_texture_object field, StencilSampling, to indicate that stencil should be sampled rather than depth. (I chose to use a boolean since I figured it would be more convenient for drivers.) It also introduces the [Get]TexParameter code to get and set the value, and of course the extension plumbing. v2: Also consider textures incomplete when sampling stencil with non-NEAREST min/mag filters (caught by Eric Anholt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs: update nvc0 stateIlia Mirkin2014-02-261-1/+1
| | | | ARB_texture_buffer_object_rgb32 has been supported for a while already.
* docs: update nv50 supportIlia Mirkin2014-02-251-2/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: update ARB_buffer_storage statusMarek Olšák2014-02-252-1/+2
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* specs: MESA_query_renderer.spec resolve a couple of typosEmil Velikov2014-02-211-3/+8
| | | | | | Cc: Ian Romanick <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Trivial updates to MESA_query_renderer.specIan Romanick2014-02-181-2/+2
| | | | | | | Fix the version and the status before sending to Khronos for listing in the registry. Signed-off-by: Ian Romanick <[email protected]>
* radeon/winsys: add VCE support v4Christian König2014-02-131-0/+43
| | | | | | | | v2: add fw version query v3: add README.VCE v4: avoid error msg when kernel doesn't support it Signed-off-by: Christian König <[email protected]>
* docs: add nv50 to the ARB_viewport_array listIlia Mirkin2014-02-121-1/+1
|
* mesa: GL_ARB_half_float_pixel is not optionalIan Romanick2014-02-111-1/+1
| | | | | | | | | | | | | | | | | Almost every driver already supported it. All current and future Gallium drivers always support it, and most existing classic drivers support it. This only changes radeon and nouveau. This extension only adds data types that can be passed to, for example, glTexImage2D. It does not add internal formats. Since you can already pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues with those drivers. Note that r200 and i915 already supported this extension, and they don't support floating-point textures either. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs/GL3.txt: denote r600g support for ARB_viewport_arrayDave Airlie2014-02-111-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radeon: update legal notes on UVDChristian König2014-02-061-0/+31
| | | | Signed-off-by: Christian König <[email protected]>
* egl/glx: Remove egl_glx driverChad Versace2014-02-051-14/+0
| | | | | | | | | | | | | | | Mesa now has a real, feature-rich EGL implementation on X11 via xcb. Therefore I believe there is no longer a practical need for the egl_glx driver. Furthermore, egl_glx appears to be unmaintained. The most recent nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25. Tested by running weston-smoke in windowed Weston on X with i965. Signed-off-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Acked-by: Kristian Høgsberg <[email protected]>
* docs: update 10.1 relnotes to note GL 3.3 on r600 and radeonsi.Dave Airlie2014-02-061-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: Add relnotes for 10.2Chris Forbes2014-02-061-0/+61
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs/GL3.txt: update r600 statusDave Airlie2014-02-051-18/+18
| | | | | | This updates the r600 driver status to 3.3 being fully supported. Signed-off-by: Dave Airlie <[email protected]>
* docs: Add release notes for 10.0.3Carl Worth2014-02-033-0/+213
| | | | Which was just made.
* docs: Add GL_ARB_map_buffer_alignment status to GL3.txt and release notesIan Romanick2014-01-292-1/+3
| | | | Signed-off-by: Ian Romanick <[email protected]>
* radeonsi: Enable OpenGL 3.3Michel Dänzer2014-01-291-18/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>
* docs: Update GL3.txt due to recent workIan Romanick2014-01-271-8/+8
| | | | | | | v2: Note that Fredrik Höglund is working on GL_ARB_multi_bind, not Maxence Le Doré. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]>
* radeon: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-1/+1
| | | | | | | | | | | | | | | | The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200 5157) TCL DRI2). I couldn't do a full piglit run because it would tank the system with or without this patch. I just ran all the blit tests (-t blit to piglit-run.py). Only fbo-sys-sub-blit failed. All of the other tests that weren't skipped (i.e., all the multisample and sRGB tests skip) passed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r200: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-0/+1
| | | | | | | | | | | | The dd_function_table::BlitFramebuffer is already initialized to _mesa_meta_BlitFramebuffer, so it should just work. Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200 5148) TCL DRI). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: sync up nv50/nvc0 status on GL4.x extensionsIlia Mirkin2014-01-271-7/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: update GL3.txt, relnotes to reflect current nv50/nvc0 statusIlia Mirkin2014-01-272-18/+19
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* c11: Update docs/license.html and include verbatim copy of Boost license.José Fonseca2014-01-231-0/+3
|
* docs: Mark ARB_arrays_of_arrays as startedTimothy Arceri2014-01-231-1/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* docs: remove some ancient README.* filesBrian Paul2014-01-214-617/+0
| | | | | | None of this info is relevant anymore. Reviewed-by: Ian Romanick <[email protected]>
* docs: Note that GL_ARB_viewport_array is done on i965Ian Romanick2014-01-202-1/+2
| | | | | | | At least for GEN7+, anyway. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: note reduced display list memory usage in 10.1 relnotesBrian Paul2014-01-201-0/+1
|
* docs: Mark ARB_shader_image_load_store as work in progress.Francisco Jerez2014-01-151-1/+1
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* docs: Import 10.0.2 release notes, add news item.Carl Worth2014-01-093-1/+169
|
* docs: minor updates to VMware SVGA3D driver pageBrian Paul2014-01-091-3/+11
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs/relnotes/10.1.html: report AMD_shader_trinary_minmax supportMaxence Le Doré2014-01-061-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: fix misspellingsNathan Kidd2014-01-0613-26/+26
| | | | | | | Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Modify release notes to include ARB_clear_buffer_object extensionPi Tabred2013-12-181-0/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: Update note regarding nominating patches for the stable branch.Carl Worth2013-12-121-3/+18
| | | | | This brings the documentation up to date with the current practice of using the CC syntax for patch nomination.
* docs: Fix typoCarl Worth2013-12-121-1/+1
| | | | Simply replacing Extentions with the correct Extensions.
* docs: Import 9.2.5 release notes, add news item.Carl Worth2013-12-123-2/+124
|
* docs: Import 10.0.1 release notes, add news item.Carl Worth2013-12-123-0/+157
|
* docs/GL3: better documentation of GL 3.0Marek Olšák2013-12-121-5/+7
|
* mesa: Remove support for GL_MESA_texture_arrayIan Romanick2013-12-042-2/+6
| | | | | | | | | | | | | | | | | | This extension enabled the use of texture array with fixed-function and assembly fragment shaders. No applications are known to use this extension. NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY cases of the copyteximage piglit test. The test is incorrectly using texture arrays with fixed function while only requiring the GL_EXT_texture_array extension. A fix for the test has been posted to the piglit mailing list. http://lists.freedesktop.org/archives/piglit/2013-November/008639.html Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* wayland: Add an extension to create wl_buffers from EGLImagesNeil Roberts2013-12-041-0/+101
| | | | | | | | | | | | | | | | | | This adds an extension called EGL_WL_create_wayland_buffer_from_image which adds the following single function: struct wl_buffer * eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image); The function creates a wl_buffer which shares its contents with the given EGLImage. The expected use case for this is in a nested Wayland compositor which is using subsurfaces to present buffers from its clients. Using this extension it can attach the client buffers directly to the subsurface without having to blit the contents into an intermediate buffer. The compositing can then be done in the parent compositor. The extension is only implemented in the Wayland EGL platform because of course it wouldn't make sense anywhere else.
* docs: put MD5 sums in 9.2.4 relnotes fileBrian Paul2013-12-041-0/+3
| | | | Signed-off-by: Brian Paul <[email protected]>