| Commit message (Collapse) | Author | Age | Files | Lines |
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By using 'Tobias Klausmann' piglit test-suite patch. We obtain
a full 12/12 passes using this patch. By 'faking' to claim
support for this extension we obtain 7 fails and 5 passes.
Signed-off-by: Edward O'Callaghan <[email protected]>
Tested-by: Furkan Alaca <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This is part of ARB_gpu_shader5, and this passes
all the piglit tests currently available.
v2: use macros from the fine derivs commit.
add comments.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ccef8901de421eae5dcc8affa14218d46cc06593)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ddc976368fef367e464472ebcc2ac4fd89eb9fd8)
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This adds support for fine derivatives and enables
ARB_derivative_control on radeonsi.
(just fell out of my working out interpolation)
v2: cleanup some bits, write a comment
v2.1: take Michel's comment from the mailing list
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required as part of ARB_gpu_shader5.
no backend changes are required for this, or if
any are, it's the same ones as for samplers.
v2: use get_indirect_index (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This doesn't provide much value since it's all done. The qbo interaction
is fairly trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <[email protected]>
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This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 89cbd91b17989ec7eb1cb93ac427a84dca56cd79)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9643cce94c8a1938e3342fb83d025a1e5c2aa79b)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 4a0bd3dcff3c07965828e648e14d89314d262169)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 7f40d083748f3a8276e08a2fa0ae7149269ea379)
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6ff3ae8deb1d99037f2f8e5890b09bd984059cf0)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a871e80fc6237fa029d6970f7e9b414fd097bd98)
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just updates the bits I've added in the previous few patches.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a81b1d5512f64ffca1c13a5937e7eb0de24713ae)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 24b043aab73ce066ded6e4bc93f589008dfc8484)
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Update piglit link to the current Piglit website.
Add note about updating patchwork when sending patch revisions.
Acked-by: Matt Turner <[email protected]>
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Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5d327b373531861f86a726db669b3d656f1b5f8d)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3b9cde5c8138fb5cc45c652f2a5c15c5fa222bd7)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit eb3a704bb0008c1d046abae31dcb0b2b980c66b1)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 495bcbc48cf4e7cee0f2de11c1166a1fd6eb3969)
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VMware is working on these.
Signed-off-by: Brian Paul <[email protected]>
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Found when double-checking my review on Brian's series.
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This hasn't been updated in a long time and from recent discussion on
the mailing list, it's not always clear what's expected. Hopefully,
this will help a bit.
v2: document function brace placement, per Thomas Helland.
Reviewed-by: Thomas Helland <[email protected]>
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v2: correctly escape < and > chars.
Reviewed-by: Thomas Helland <[email protected]>
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Move "Adding Extensions" to the end. Add a simple table of contents
at the top.
Reviewed-by: Thomas Helland <[email protected]>
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