| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This adds support for the features requires for ARB_shader_storage_buffer_object
and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops.
[airlied: some cleanups applied]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Trivial.
|
| |
|
|
|
|
|
|
|
|
|
| |
It will only end up getting exposed on gen8+ since it requires GL ES
3.1, but it should be ready to go on gen7 when support for GL ES 3.1 is
completed there.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
I just forgot these when I added this stuff.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit e7fb889dcc002f87c316f3cdc6e7907a88c12697)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff9ddb9eb1b3b25f40e71a95bb48421abfcb11d9)
|
|
|
|
|
|
| |
Trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Mesa demos are no longer part of the main Mesa tree/tarball.
Add Gallium and GLX code to list of major components.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We require the full ARB_gpu_shader5 for now, but in the future some
other CAP could get exposed to indicate that only the multisample-related
behavior of ARB_gpu_shader5 is available.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
There hasn't been GPL code in Mesa for a long time now.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92628
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
Allow ES 3.1 contexts to access the texture buffer functionality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Miklós Máté <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
Add code to handle GL_INTERNALFORMAT_PREFERRED.
Add code to deal with GL_RENDERBUFFER being passes into ChooseTextureFormat.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
| |
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For older extensions, there is an explanation first and the extension
name in brackets, like that:
Clamping controls (GL_ARB_color_buffer_float)
I inverted that so we have the extension first and then the explanation
in brackets, like that:
GL_ARB_color_buffer_float (Clamping controls)
It will help me later to parse the few extensions that use this syntax:
all drivers that support <GL_extension>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes some exceptions I have to deal with in mesamatrix.net.
The extensions GL_ARB_texture_buffer_object had a comment between "DONE"
and the brackets.
And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using
"90% done" instead of "in progress". The "90% done" is still here
though, but as an extension comment.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
| |
The "Status" column was misaligned in some GL sections.
This is a lot of diffs, but it's only spaces in the end.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
| |
Added a small guide on how to read and edit GL3.txt.
I think this would help as much the devs as the users reading this file.
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
| |
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
|
|
|
| |
Support in Mesa main and i965 has just been added.
v2: Include note in 'New Features' of docs/relnotes/11.3.0.html.
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
Dead since commit d8a366200 in 2010.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.
This passes the relevant dEQP tests that I could find.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Only minor differences to the existing ARB_texture_border_clamp support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
|
| |
11.2 has been branched, we're on 11.3 now.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It's basically the same thing as GL_ARB_texture_stencil8 except that
glCopyTexImage isn't supported, so add STENCIL_INDEX to the list of
invalid GLES formats for glCopyTexImage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Rhys Kidd <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
|