| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
Makefile
src/mesa/main/version.h
Resolved by keeping version strings from master (also in the intel driver).
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(cherry picked from commit e6f5ca0fa3bff975f2acb3a825d77f095bc9f43e)
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Also set the correct release date.
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(cherry picked from commit 0c88e340499c961cc7a06107a727710a67e280ed)
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Also set the correct release date.
(cherry picked from commit 663642b435af2f8ab4b16360783eb367f42486c3)
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Conflicts:
src/gallium/drivers/cell/ppu/cell_screen.c
src/mesa/state_tracker/st_cb_drawpixels.c
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Signed-off-by: Jeff Smith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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It seems that SOLARIS_THREADS is not used and does not work.
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main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in
sources.mak and part of glapi_sources in SConscript. This commit moves
it to glapi/ and renames it to glapi_dispatch.c.
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This merges the patches from the series "[PATCH 00/14] More
client-side GLX house cleaning" that were posted to the mesa3d-dev
mailing list. See
http://marc.info/?l=mesa3d-dev&m=126582985214612&w=2
Patches 01 through 04 eliminate a bunch of annoying warnings that I
get when building Mesa.
Patch 05 fixes an inconsistency between the implementation of
glXSwapIntervalMESA and the spec. I chose to favor the code over the
spec in this case. This also eliminated a warning.
Patches 06 through 12 clean up the way that context creation is
performed on the client. When support for GLX_SGIX_fbconfig and the
related GLX 1.3 functions was added, I refactored a bunch
nuts-and-bolts of context creation to CreateContext. The refactor was
a good idea, I just didn't do it right.
Patches 13 and 14 update glxgears_fbconfig to use GLX 1.3 interfaces.
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It appears that, in spite of what the spec says, the interval
parameter to glXSwapIntervalMESA has been an unsigned int since
day-1. This made the 'if (interval < 0)' test useless. The test is
removed and the spec is updated to note that the interval is an
unsigned value.
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Thread-safety is no longer a TODO item. There are surely bugs to be
fixed though.
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(cherry picked from commit ab6bcef99a53217db752659ace105ddfd9b25ebb)
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(cherry picked from commit 0371956d66cdc8a1629753fca9cb3cdc49b0d145)
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Signed-off-by: Brian Paul <[email protected]>
(cherry picked from commit e6ee4b49c48ec7c2e7df2cff7b253b01e88e7101)
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Mainly to add a subsection about EGL_RENDER_BUFFER.
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egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
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Brian, feel free to split/revert if you disagree.
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(cherry picked from commit a0518e66b2960d3bab386985e24ccbc9c51abf97)
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Mainly to add a subsection on the lifetime of display resources.
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