| Commit message (Collapse) | Author | Age | Files | Lines |
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This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.
Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Vedran Miletić <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Looks like this was lost when resolving merge conflicts in
commit d1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6.
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Based loosely on patches submitted ages ago by Thomas Helland.
v2: Add lots of missing data provided by Ilia. Fix sort order of
GL_ARB_sparse_texture extensions suggested by Ilia.
v3: Note that Dave Airlie has started work on GL_ARB_bindless_texture.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: Fix typo in #extension line noticed by Ken.
v3: Update spec status.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Lars Hamre <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
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This reverts commit 82f8c239506ef126dcad266156f8945c62dc6bc9.
KHR_texture_compression_astc_sliced_3d is not a requirement for
GLES 3.2.
Reported-by: Ilia Mirkin <[email protected]>\
Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit edfc17a19a17e8dae41a703a9cb4b9eb3c255c34)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 04277f058d00238937e664cf546c43b16cea7b2b)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3a146a789c5aa45e0de52bff764c2b371dd253aa)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8b06176f310f65628ce136b90a99005278ba5e0d)
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Signed-off-by: Eric Engestrom <[email protected]>
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silent, flush, incomplete_tex and incomplete_fbo flags were not
documented (see src/mesa/main.debug.c for more info).
FP is not checked anymore.
v2 (Brian Paul):
* MESA_DEBUG accepts a comma-separated list of parameters.
* Clarify how MESA_DEBUG behaves with mesa debug and release builds.
* Updated wording.
v3: Better wording for one paragraph (Brian Paul)
Reviewed-by: Brian Paul <[email protected]>
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Remove 'reg' option that does not actually exist, elaborate more about
'sync' and add the missing options.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Ilia reminded me that I forgot this.
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Signed-off-by: Brian Paul <[email protected]>
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v2: only load the clip vertex once
v3: fix clip enable logic, add cullDistance
v4: remove duplicate fields in vs jit key, fix test of clip fixup needed
v5: fix clipdistance linkage for slot!=0,4
v6: support clip+cull; passes most piglit clip (failures understood)
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This INTEL_DEBUG option disables lossless compression (also known
as render buffer compression).
v2: (Matt) Use likely(!lossless_compression_disabled) instead of
!likely(lossless_compression_disabled)
(Grazvydas) Update docs/envvars.html
Cc: "12.0" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 7ad2cb6f08bf318219ceb02d297f794db9221efa)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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ARB_compute_shader was the last feature missing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: also update the introductory text.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only one dEQP io_blocks test fails. This test fails for the same reason
as the match_different_member_struct_names test in a previous commit.
dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
v2: Add to release notes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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started
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch
of idr's fd.o repository.
The GL_OES_tessellation_shader work is on the tess-gles branch
of kwg's fd.o repository.
Signed-off-by: Ian Romanick <[email protected]>
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We added support for Android build using autotools (configure),
update the documentation to reflect that.
Signed-off-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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