| Commit message (Collapse) | Author | Age | Files | Lines |
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These just looked to be missed when this file was updated.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Just comparing glxinfo and features.txt, and it seems features.txt is
fairly out of date. The a5xx specific features (compute/images/atomics/
etc) are recent.
Signed-off-by: Rob Clark <[email protected]>
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v2: update GLES
Signed-off-by: Dave Airlie <[email protected]>
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v2: - Add information about CC, CXX, CFLAGS, and CXXFLAGS (Nicolai)
- Add message at top that meson for mesa is still a work in progress
- Add trailing "/" to directories (Eric E.)
- Fix a number of spelling/grammar/style suggestions from Eric E.
- Make a number of changes as suggested by Emil.
v3: - Fix order of commands in example (Eric E.)
- Add documentation for overriding LLVM version (Eric E.)
v4: - Rebase on master
- update default buildtype
- add note about b_ndebug
- Clarify meson configure a bit
v5: - use <code> for command line arguments (Eric E.)
- Add note about listing options without a build directory
- Minor formatting changes (Eric E.)
- Replace the CC, CFLAGS, etc section with an environment variables
section, which mentions CC, CXX, CFLAGS, CXXFLAGS, LDFLAGS, and
DESTDIR
- Add comment that not using buildtype debug might make debugging
harder
- Add comment that b_ndebug and buildtype are orthogonal
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v3)
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Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 96ad27f8fcf3979c577c052f725e2a80035295aa)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit ae52410bf08aa9c054651258f2fd0d0a2c9c5241)
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v2: Choose a proper rejection example (Emil).
Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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13b303ff9265b89bdd9100e32f905e9cdadfad81 added the actual enums but
didn't remove the already existing XXXX ones. (And also duplicated
the "fragment" names instead of using the "vertex" names.)
Fixes: 13b303ff9265b89bdd91 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Requires an unreleased X server, but from the client GLX side this is as
done as it gets.
Signed-off-by: Adam Jackson <[email protected]>
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(Apologies for the double negative.)
For now, the shader cache is disabled by default on i965 to allow us
to verify its stability.
In other words, to enable the shader cache on i965, set
MESA_GLSL_CACHE_DISABLE to false or 0. If the variable is unset, then
the shader cache will be disabled.
We use the build-id of i965_dri.so for the timestamp, and the pci
device id for the device name.
v2:
* Simplify code by forcing link to include build id sha. (Matt)
v3:
* Don't use a for loop with snprintf for bin to hex. (Matt)
* Assume fixed length render and timestamp string to further simplify
code.
Cc: Matt Turner <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Drivers have supported KHR_no_error for a while. We'd been leaving it
marked as "in progress" because there's a zillion places that could get
slightly more optimized. But, Timothy and Samuel have already done
piles of work, and I think we have a solid implementation at this point.
Let's check it off the list.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit facc85181883cb514b2b1a8106255be88fd54c6e)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 28dc4b64f2f75dc0a0a98e2b97f1dd3350f50e2d)
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These extensions are good for Vulkan interop, so track them.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Acked-by: Nicolai Hähnle <[email protected]>
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Noticed that we had two 0x8bb4 in the spec while grepping to find an open
slot in the MESA enums set. gl.xml had the right value.
Acked-by: Nicolai Hähnle <[email protected]>
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This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2. It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.
As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer. Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.
v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
extension spec. Extend extension checks for GLES2 contexts exposing
with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
with float formats.
Reviewed-by: Nicolai Hähnle <[email protected]>
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"Driver" isn't a great word for what this layer is, it's effectively a
build-time choice about what OS you're targeting. Despite that both of
the extant backends totally ignore the display argument, the old code
would only set up the backend relative to a display.
That causes problems! One problem is it means eglGetProcAddress can
generate X or Wayland protocol when it tries to connect to a default
display so it can call into the backend, which is, you know, completely
bonkers. Any other EGL API that doesn't reference a display, like
EGL_EXT_device_query, would have the same issue.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 5a71ed6fa5b78f04b29e972e0759fa15cf0247b2)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit bc12538a8e79113b733381ffdc0f6c89d59d0a50)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 60df95c6bd8c8cc0d440f3940bbbe936d490c67d)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 834d6c60db266c7d7dfd973729f20379dd3da287)
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This uses all the existing code to calculate lod values for mip linear
filtering. Though we'll have to disable the simplifications (if we know some
parts of the lod calculation won't actually matter for filtering purposes due
to mip clamps etc.). For better or worse, we'll also disable lod calculation
hacks (mostly should make a difference for cube maps) always - the issue with
per-pixel lod being difficult is mostly because we then have different mipmaps
needed for the actual texel fetch, which isn't a problem with lodq.
We still use approximation for the log2 - for that reason I believe the float
part of the lod is only accurate to about 4-5 bits (and one bit less with 1d
textures actually) which is hopefully good enough (though d3d10 technically
requires 6 bits - could use quadratic interpolation instead of linear to get
8 bits or so).
Since lodq requires unclamped lod, we also have to move some sampler key
calculations to texture sampling code - even if we know we're going to access
mipmap 0 we still have to calculate lod and apply lod_bias for lodq.
Passes piglit ARB_texture_query_lod tests (after having fixed the test).
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bd903d4ee15333288848708a60d6c8002cbb5cb1)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d6d2b6b5ec9b1638c0827582872670c7da79bb53)
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Fixes: 6a8aa11c207b99920b93 "st/omx_bellagio: Rename state tracker and option"
Cc: Gurkirpal Singh <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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Jason and I use this for debugging all the time. Recompiling the driver
to enable it is kind of annoying. It's a great thing to try along with
always_flush_batch=true and always_flush_cache=true to detect a class of
problems - namely, atoms listening to an insufficient set of dirty bits.
Reviewed-by: Matt Turner <[email protected]>
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