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* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick2011-03-021-0/+9
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* docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick2011-03-021-0/+2
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* docs: Import 7.10.1 release notes from 7.10 branchIan Romanick2011-03-021-0/+380
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* docs: Import 7.9.2 release notes from 7.9 branchIan Romanick2011-03-021-0/+336
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* egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke2011-03-011-0/+92
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-282-1/+2
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* glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt2011-02-261-3/+26
| | | | | | This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-261-0/+135
| | | | | | | This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.
* docs: updated environment variable listBrian Paul2011-02-171-13/+90
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* docs: add glsl infoSam Hocevar2011-02-161-0/+1
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* docs: fix glsl_compiler nameSam Hocevar2011-02-161-1/+1
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* docs: Fix typo in GL3.txtSedat Dilek2011-02-141-1/+1
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* update GL3.txt for GL_EXT_framebuffer_sRGB statusDave Airlie2011-02-121-1/+1
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* docs: removed VC8 project filesBrian Paul2011-01-281-2/+4
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* docs: update GL3 statusMarek Olšák2011-01-271-5/+8
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* docs: update README.WIN32 per Karl's requestBrian Paul2011-01-201-9/+7
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* docs: add GL_EXT_texture_sRGB_decode to relnotesDave Airlie2011-01-161-0/+1
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* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-152-1/+2
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* docs: update GL3.txt statusBrian Paul2011-01-151-2/+2
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* docs: document GL_ARB_instanced_arraysBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_draw_instancedBrian Paul2011-01-151-0/+1
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* docs: skeleton file for 7.11 release notes, add missing linksBrian Paul2011-01-142-0/+56
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* mesa: Remove GLES overlay.Chia-I Wu2011-01-102-14/+1
| | | | | | | With core mesa doing runtime API checks, GLES overlay is no longer needed. Make --enable-gles-overlay equivalent to --enable-gles[12]. There may still be places where compile-time checks are done. They could be fixed case by case.
* egl: Make egl_dri2 and egl_glx built-in drivers.Chia-I Wu2011-01-101-3/+4
| | | | | These two drivers are small in size. Making them built-in should simplify packaging.
* docs: fix messed up names with special characters in relnotes-7.9.1Marek Olšák2011-01-081-2/+4
| | | | (cherry picked from commit 67aeab0b77fb6be864088e69ea74a010b6543fa1)
* docs: fix messed up names with special characters in relnotes-7.10Marek Olšák2011-01-081-2/+4
| | | | (cherry picked from commit 36009724fdd652ab29aa928ba78891afd650e768)
* docs: Import 7.10 release notes from 7.10 branchIan Romanick2011-01-071-5/+2742
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* docs: Import 7.9.1 release notes from 7.9 branchIan Romanick2011-01-071-0/+404
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* docs: Add an example for EGL_DRIVERS_PATH.Chia-I Wu2011-01-041-0/+10
| | | | EGL_DRIVERS_PATH can be set to test EGL without installation.
* docs/egl: Update egl.html.Chia-I Wu2010-12-251-11/+32
| | | | Various updates and a new section about packaging.
* mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie2010-12-181-1/+1
| | | | | | | | | | This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <[email protected]>
* docs: Fix MESA_drm_image typoKristian Høgsberg2010-11-301-1/+1
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* docs: add GL 4.1 statusMarek Olšák2010-11-211-0/+12
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* docs: update some GL 3.0 statusBrian Paul2010-11-211-5/+6
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* mesa: upgrade to glext.h version 66Brian Paul2010-11-171-1/+1
| | | | | The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too.
* docs: Update egl docs.Chia-I Wu2010-11-101-25/+35
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* egl: Rework _eglGetSearchPath.Chia-I Wu2010-11-021-5/+0
| | | | | So that the directory part of EGL_DRIVER, if exists, is prepended to the search path. This commit also adds a sanity check to _eglLog.
* docs: Update egl and openvg docs.Chia-I Wu2010-10-292-48/+28
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* docs: add GL_EXT_separate_shader_objects to release notesIan Romanick2010-10-271-0/+1
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* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
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* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-211-0/+1
|\ | | | | | | | | | | | | | | Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
| * docs: added GL_NV_primitive_restart extensionBrian Paul2010-10-211-0/+1
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* | docs: add GL_ARB_texture_rg to release notesBrian Paul2010-10-211-0/+1
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* | docs: update texture red/green support in GL3.txtBrian Paul2010-10-211-1/+1
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* docs: Update status of GL 3.x related extensionsIan Romanick2010-10-081-3/+3
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* docs: skeleton for 7.10 release notesIan Romanick2010-10-081-0/+53
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* docs: added news item for 7.9 releaseIan Romanick2010-10-051-1/+9
| | | | Also fix link to release notes in 7.9-rc1 news item.
* docs: Import news updates from 7.9 branchIan Romanick2010-10-051-0/+8
| | | | Partially cherry-picked from commit 61653b488da76ee1ca4f77363e222d3b717dd865