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* docs: update prerequisites, remove old demo infoBrian Paul2011-04-041-80/+24
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* docs: update info about Mesa packaging/contentsBrian Paul2011-04-041-58/+25
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* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
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* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: new MESA_EXTENSION_MAX_YEAR env varBrian Paul2011-03-241-0/+9
| | | | | | | If set to year X, only report extensions up to that year. This is a work-around for games that try to copy the extensions string to a fixed size buffer and overflow. If a game was released in year X, setting MESA_EXTENSION_MAX_YEAR to that year will likely fix the problem.
* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick2011-03-021-0/+9
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* docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick2011-03-021-0/+2
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* docs: Import 7.10.1 release notes from 7.10 branchIan Romanick2011-03-021-0/+380
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* docs: Import 7.9.2 release notes from 7.9 branchIan Romanick2011-03-021-0/+336
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* egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke2011-03-011-0/+92
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-282-1/+2
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* glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt2011-02-261-3/+26
| | | | | | This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-261-0/+135
| | | | | | | This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.
* docs: updated environment variable listBrian Paul2011-02-171-13/+90
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* docs: add glsl infoSam Hocevar2011-02-161-0/+1
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* docs: fix glsl_compiler nameSam Hocevar2011-02-161-1/+1
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* docs: Fix typo in GL3.txtSedat Dilek2011-02-141-1/+1
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* update GL3.txt for GL_EXT_framebuffer_sRGB statusDave Airlie2011-02-121-1/+1
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* docs: removed VC8 project filesBrian Paul2011-01-281-2/+4
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* docs: update GL3 statusMarek Olšák2011-01-271-5/+8
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* docs: update README.WIN32 per Karl's requestBrian Paul2011-01-201-9/+7
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* docs: add GL_EXT_texture_sRGB_decode to relnotesDave Airlie2011-01-161-0/+1
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* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-152-1/+2
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* docs: update GL3.txt statusBrian Paul2011-01-151-2/+2
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* docs: document GL_ARB_instanced_arraysBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_draw_instancedBrian Paul2011-01-151-0/+1
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* docs: skeleton file for 7.11 release notes, add missing linksBrian Paul2011-01-142-0/+56
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* mesa: Remove GLES overlay.Chia-I Wu2011-01-102-14/+1
| | | | | | | With core mesa doing runtime API checks, GLES overlay is no longer needed. Make --enable-gles-overlay equivalent to --enable-gles[12]. There may still be places where compile-time checks are done. They could be fixed case by case.
* egl: Make egl_dri2 and egl_glx built-in drivers.Chia-I Wu2011-01-101-3/+4
| | | | | These two drivers are small in size. Making them built-in should simplify packaging.
* docs: fix messed up names with special characters in relnotes-7.9.1Marek Olšák2011-01-081-2/+4
| | | | (cherry picked from commit 67aeab0b77fb6be864088e69ea74a010b6543fa1)
* docs: fix messed up names with special characters in relnotes-7.10Marek Olšák2011-01-081-2/+4
| | | | (cherry picked from commit 36009724fdd652ab29aa928ba78891afd650e768)
* docs: Import 7.10 release notes from 7.10 branchIan Romanick2011-01-071-5/+2742
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* docs: Import 7.9.1 release notes from 7.9 branchIan Romanick2011-01-071-0/+404
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* docs: Add an example for EGL_DRIVERS_PATH.Chia-I Wu2011-01-041-0/+10
| | | | EGL_DRIVERS_PATH can be set to test EGL without installation.
* docs/egl: Update egl.html.Chia-I Wu2010-12-251-11/+32
| | | | Various updates and a new section about packaging.
* mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie2010-12-181-1/+1
| | | | | | | | | | This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <[email protected]>
* docs: Fix MESA_drm_image typoKristian Høgsberg2010-11-301-1/+1
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* docs: add GL 4.1 statusMarek Olšák2010-11-211-0/+12
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* docs: update some GL 3.0 statusBrian Paul2010-11-211-5/+6
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* mesa: upgrade to glext.h version 66Brian Paul2010-11-171-1/+1
| | | | | The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too.
* docs: Update egl docs.Chia-I Wu2010-11-101-25/+35
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* egl: Rework _eglGetSearchPath.Chia-I Wu2010-11-021-5/+0
| | | | | So that the directory part of EGL_DRIVER, if exists, is prepended to the search path. This commit also adds a sanity check to _eglLog.
* docs: Update egl and openvg docs.Chia-I Wu2010-10-292-48/+28
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* docs: add GL_EXT_separate_shader_objects to release notesIan Romanick2010-10-271-0/+1
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* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
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* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-211-0/+1
|\ | | | | | | | | | | | | | | Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
| * docs: added GL_NV_primitive_restart extensionBrian Paul2010-10-211-0/+1
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* | docs: add GL_ARB_texture_rg to release notesBrian Paul2010-10-211-0/+1
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