| Commit message (Collapse) | Author | Age | Files | Lines |
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This enables the ARB_clip_control extension.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4" <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Informally acked-by: Jose Fonseca
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9cc26056ee13f25c5785fef81b31487f1429baa4)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1a9cc5f50db5d27530a3449743b43aac389d781f)
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Caveat: Shaders using UBO/sampler indexing will
not be optimized by SB, due to SB not currently
supporting the necessary CF_INDEX_[01] index
registers.
Signed-off-by: Glenn Kennard <[email protected]>
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Requires evergreen/cayman
Signed-off-by: Glenn Kennard <[email protected]>
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This enables ARB_conditional_render_inverted.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 95994706429e08665d1d33d248c8bcd67d40251e)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3b6a4758fa8958db4b76e6d7efccc93b12b1da06)
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Gallium should be prepared fine for ARB_clip_control.
So enable this and mention it in the release notes.
v2:
Only enable for drivers announcing the freshly introduced
PIPE_CAP_CLIP_HALFZ capability.
v3:
Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ
with ARB_clip_control.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit fa98c74692634de4f87694a40a299b59c4716ee5)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 088d3501786a2ff0833de45951b63acbe6560a0f)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 52bd154980e306b8bc9b9d2edc0e728a9f8f3bf6)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9f1149876f2d010c871751a53d02d4d2b6aef1fe)
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Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 18571edea8f444fc6b4ed2b38f945f0ac533f384)
Conflicts:
docs/index.html
docs/relnotes.html
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1b12af300dfa77c24088780e88200703653293d3)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit f95fcb17163a47674a89d2ab58cd5b2547a94720)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1e2b4120f705b8258da8cbc31bdb9fbfcd118603)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Forgot to add it when I fixed up the start instance handling in (llvm) draw.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Requires Evergreen or later hardware.
Signed-off-by: Glenn Kennard <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
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The code is all in place now so enable it.
Seems to pass all relevant piglit tests (just like cube maps, some of the
cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx)
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The docs were never really up to date for them, missing just about everything.
So mark them off as all done for GL 3.3 (though softpipe is in fact quite
broken for some newer things especially wrt texturing, and both don't have
compliant, real msaa support). And add the extensions missing too (no
guarantee of completeness).
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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This captures all of the steps I have been following in making releases for
the past year or so. This way, the instructions should be sound for anyone who
would like to take over the release process going forward.
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This captures the set of rules I have been using for stable-branch management,
(starting with a discussion on the mesa-dev mailing list on July 2013, and
then refined through my own experience of performing stable-branch releases
since then).
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Done for: nvc0, softpipe and llvmpipe
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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... and squash a couple of typos.
Suggested-by: Eero Tamminen <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Requires Evergreen/Cayman
marek: update release notes
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Also update 10.3 relnotes to match.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The quadop-based method we currently use on all chipsets already
provides the fine version of the derivatives.
Signed-off-by: Ilia Mirkin <[email protected]>
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This extension is identical to NV_texture_barrier. Alias
glTextureBarrier to the existing glTextureBarrierNV and use the existing
NV_texture_barrier extension bit.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Requires Evergreen/Cayman
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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