| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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With edits by Brian.
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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As per discussion at [0] methods shouldn't use OpenGL return types, if
they're not part of the GL API.
[0] <http://marc.info/?l=mesa3d-dev&m=130754488901774&w=2>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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This patch documents some Mesa coding style conventions that came up
during the discussion of commit 67b5a32 (Perform implicit type
conversions on function call out parameters).
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Also remove an outdated reference to GLEW being in tree.
Reviewed-by: Brian Paul <[email protected]>
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commit 1856230d9fa61710cce3e152b8d88b1269611a73
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:41:27 2011 +0100
make: Use better var names on packaging.
commit d1ae72d0bd14e820ecfe9f8f27b316f9566ceb0c
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:38:21 2011 +0100
make: Apply several of Dan Nicholson's suggestions.
commit f27cf8743ac9cbf4c0ad66aff0cd3f97efde97e4
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 14:18:20 2011 +0100
make: Put back the tar.bz2 creation rule.
Removed by accident.
commit 34983337f9d7db984e9f0117808274106d262110
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:59:29 2011 +0100
make: Determine tarballs contents via git ls-files.
The wildcards were a mess:
- lots of files for non Linux platforms missing
- several files listed and archived twice
Using git-ls-files ensures things are not loss when making the tarballs.
commit 34a28ccbf459ed5710aafba5e7149e8291cb808c
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:07:14 2011 +0100
glut: Remove GLUT source.
Most distros ship freeglut, and most people don't care one vs the other,
and it hasn't been really maintained.
So it is better to have Mesa GLUT be revisioned and built separately
from Mesa.
commit 5c26a2c3c0c7e95ef853e19d12d75c4f80137e7d
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:31:02 2011 +0100
Ignore the tarballs.
commit 26edecac589819f0d0efe2165ab748dbc4e53394
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:30:24 2011 +0100
make: Create the Mesa-xxx-devel symlink automatically.
Also actually remote the intermediate uncompressed tarballs.
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They work fine on r600g.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36987
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Anisotropic filtering extension for swrast intended to be used by osmesa
to create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
Signed-off-by: Brian Paul <[email protected]>
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Since we lack hardware support for it, this is a simple matter of
checking _mesa_check_conditional_render at the entrypoints, and
suppressing it for the metaops where it doesn't apply.
Reviewed-by: Brian Paul <[email protected]>
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Tested with rgtc-teximage-0[12].
EXT_texture_compression_rgtc/fbo-generatemipmap-formats fails in NPOT
just like S3TC does.
Reviewed-by: Brian Paul <[email protected]>
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They were totally broken for several releases.
scons now builds everything the project files built and more, and can be
kept up-to-date with little effort.
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Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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There were some typos too.
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Not really typos.
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I made a glxinfo diff between 7.10 and master and added missing items
and also sorted the list.
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Thanks to José Fonseca for writing this.
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Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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(cherry picked from commit b0866f6cfdfcaf23686b1ae2a99627d468196db2)
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Squashed commit of the following:
Author: Marek Olšák <[email protected]>
mesa: fix getteximage so that it doesn't clamp values
mesa: update the compute_version function
mesa: add display list support for ARB_color_buffer_float
mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float
commit b2f6ddf907935b2594d2831ddab38cf57a1729ce
Author: Luca Barbieri <[email protected]>
Date: Tue Aug 31 16:50:57 2010 +0200
mesa: document known possible deviations from ARB_color_buffer_float
commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8
Author: Luca Barbieri <[email protected]>
Date: Tue Aug 24 21:54:56 2010 +0200
mesa: expose GL_ARB_color_buffer_float
commit aef5c3c6be6edd076e955e37c80905bc447f8a82
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:12:34 2010 +0200
mesa, mesa/st: handle read color clamping properly
(I'll squash the st/mesa part to a separate commit. -Marek)
We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where
the operation mandates it.
TODO: did I get the set of operations mandating it right?
commit 3a9cb5e59b676b6148c50907ce6eef5441677e36
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:09:41 2010 +0200
mesa: respect color clamping in texenv programs (v2)
Changes in v2:
- Fix attributes other than vertex color sometimes getting clamped
commit de26f9e47e886e176aab6e5a2c3d4481efb64362
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:05:53 2010 +0200
mesa: restore color clamps on glPopAttrib
commit a55ac3c300c189616627c05d924c40a8b55bfafa
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:04:26 2010 +0200
mesa: clamp color queries if and only if fragment clamping is enabled
commit 9940a3e31c2fb76cc3d28b15ea78dde369825107
Author: Luca Barbieri <[email protected]>
Date: Wed Aug 25 00:00:16 2010 +0200
mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY
To do this, we make ClampColor call FLUSH_VERTICES with the appropriate
_NEW flag.
We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging
effects, despite being in the Color attrib group.
This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g
commit 6244c446e3beed5473b4e811d10787e4019f59d6
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 17:58:24 2010 +0200
mesa: add unclamped color parameters
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If set to year X, only report extensions up to that year. This is a
work-around for games that try to copy the extensions string to a fixed
size buffer and overflow. If a game was released in year X, setting
MESA_EXTENSION_MAX_YEAR to that year will likely fix the problem.
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