| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Missing td tag, add Andres + Juan for 17.2.8 and 17.3.3
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]> (v1)
Reviewed-by: Andres Gomez <[email protected]>
Reviewed-by: Juan A. Suarez Romero <[email protected]>
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Aimed to work with Glide, which hasn't been a thing in over 10 years.
There are no drivers that implement it, so annotate it as obsolete
v2: Move the extension to OLD/
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Adam Jackson <[email protected]> (v1)
Reviewed-by: Ian Romanick <[email protected]>
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The implementation is a simple 'return EGL_FALSE'. Stop pretending and
simply remove it.
Note: the removal of XMesa API is fine, since there hasn't been any
users for it in years.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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No Mesa driver has implemented the extension in ages. Seemingly non Mesa
drivers don't implement it either.
As mentioned by Ian, the extension is effectively superseded by
ARB_vertex_buffer_object.
v2: Move the extension to OLD/
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Adam Jackson <[email protected]> (v1)
Reviewed-by: Ian Romanick <[email protected]>
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This just builds on the image support. Evergreen only has ssbo
for fragment and compute no other stages.
v2: handle images and ssbo in the same shader properly (Ilia)
v3: fix RESQ on buffers,
fix missing atom emit
fix first element offset
use R32 format
write separate buffer rat store path.
(from running deqp gles3.1 tests)
Signed-off-by: Dave Airlie <[email protected]>
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Language and spelling fixups in three places.
Cc: "17.2" "17.3" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <[email protected]>
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Bug https://bugs.freedesktop.org/show_bug.cgi?id=103626 was
incorrectly listed as fixed.
Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit b9b60dbf55a1307a60a333c70c3add3643243c36)
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 93c2beafc0a7fa2f210b006d22aba61caa71f773)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 00b52f8e99653316a090826914509a138a1c78f7)
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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This is a copy of the a5xx logic. Fails a few tests, but basic
functionality is there.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Copied from a5xx, should be identical.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Unfortunately Adreno A4xx hardware returns incorrect results with the
GATHER4 opcodes. As a result, we have to lower to 4 individual texture
calls (txl since we have to force lod to 0). We achieve this using
offsets, including on cube maps which normally never have offsets.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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This passes all the tests in piglit.
Signed-off-by: Dave Airlie <[email protected]>
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These just looked to be missed when this file was updated.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Just comparing glxinfo and features.txt, and it seems features.txt is
fairly out of date. The a5xx specific features (compute/images/atomics/
etc) are recent.
Signed-off-by: Rob Clark <[email protected]>
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v2: update GLES
Signed-off-by: Dave Airlie <[email protected]>
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v2: - Add information about CC, CXX, CFLAGS, and CXXFLAGS (Nicolai)
- Add message at top that meson for mesa is still a work in progress
- Add trailing "/" to directories (Eric E.)
- Fix a number of spelling/grammar/style suggestions from Eric E.
- Make a number of changes as suggested by Emil.
v3: - Fix order of commands in example (Eric E.)
- Add documentation for overriding LLVM version (Eric E.)
v4: - Rebase on master
- update default buildtype
- add note about b_ndebug
- Clarify meson configure a bit
v5: - use <code> for command line arguments (Eric E.)
- Add note about listing options without a build directory
- Minor formatting changes (Eric E.)
- Replace the CC, CFLAGS, etc section with an environment variables
section, which mentions CC, CXX, CFLAGS, CXXFLAGS, LDFLAGS, and
DESTDIR
- Add comment that not using buildtype debug might make debugging
harder
- Add comment that b_ndebug and buildtype are orthogonal
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v3)
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Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 96ad27f8fcf3979c577c052f725e2a80035295aa)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit ae52410bf08aa9c054651258f2fd0d0a2c9c5241)
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v2: Choose a proper rejection example (Emil).
Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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13b303ff9265b89bdd9100e32f905e9cdadfad81 added the actual enums but
didn't remove the already existing XXXX ones. (And also duplicated
the "fragment" names instead of using the "vertex" names.)
Fixes: 13b303ff9265b89bdd91 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Requires an unreleased X server, but from the client GLX side this is as
done as it gets.
Signed-off-by: Adam Jackson <[email protected]>
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(Apologies for the double negative.)
For now, the shader cache is disabled by default on i965 to allow us
to verify its stability.
In other words, to enable the shader cache on i965, set
MESA_GLSL_CACHE_DISABLE to false or 0. If the variable is unset, then
the shader cache will be disabled.
We use the build-id of i965_dri.so for the timestamp, and the pci
device id for the device name.
v2:
* Simplify code by forcing link to include build id sha. (Matt)
v3:
* Don't use a for loop with snprintf for bin to hex. (Matt)
* Assume fixed length render and timestamp string to further simplify
code.
Cc: Matt Turner <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Drivers have supported KHR_no_error for a while. We'd been leaving it
marked as "in progress" because there's a zillion places that could get
slightly more optimized. But, Timothy and Samuel have already done
piles of work, and I think we have a solid implementation at this point.
Let's check it off the list.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit facc85181883cb514b2b1a8106255be88fd54c6e)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 28dc4b64f2f75dc0a0a98e2b97f1dd3350f50e2d)
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These extensions are good for Vulkan interop, so track them.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Acked-by: Nicolai Hähnle <[email protected]>
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Noticed that we had two 0x8bb4 in the spec while grepping to find an open
slot in the MESA enums set. gl.xml had the right value.
Acked-by: Nicolai Hähnle <[email protected]>
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This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2. It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.
As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer. Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.
v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
extension spec. Extend extension checks for GLES2 contexts exposing
with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
with float formats.
Reviewed-by: Nicolai Hähnle <[email protected]>
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"Driver" isn't a great word for what this layer is, it's effectively a
build-time choice about what OS you're targeting. Despite that both of
the extant backends totally ignore the display argument, the old code
would only set up the backend relative to a display.
That causes problems! One problem is it means eglGetProcAddress can
generate X or Wayland protocol when it tries to connect to a default
display so it can call into the backend, which is, you know, completely
bonkers. Any other EGL API that doesn't reference a display, like
EGL_EXT_device_query, would have the same issue.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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