| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jakob Bornecrantz <[email protected]>
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Also update the release notes to mention that Mesa 8.0 implements
OpenGL 3.0.
Signed-off-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Complicates Gallium3D development and doesn't seem to have active users.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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(cherry picked from commit 228da884c9bfe9258cc26e741f41b273aa3e668a)
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Reviewed-by: Kenneth Graunke <[email protected]>
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As per Brian's suggestion.
Signed-off-by: Dave Airlie <[email protected]>
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Recommend LLVM 2.9, it has been working quite well, and unlike earlier
versions, it works out-of-the-box without patches.
Update Windows instructions.
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EXT_texture_array has been completed for quite a while.
Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
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Signed-off-by: Guillem Jover <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Guillem Jover <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Override the context's GLSL version if the environment variable
MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION,
except that it applies to all drivers, not just Intel's. Since the former
supercedes the latter, this patch disables the latter.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests that use glGetUniform*().
This patch allows one to override the version of the OpenGL context by
setting the environment variable MESA_GL_VERSION_OVERRIDE.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This doesn't cover support for this format as a renderbuffer yet. The
spec allows implementations to not support it, though it is something
we do want to support.
Only one failure in piglit on gen6, which is texwrap with bordercolor
(as usual).
Reviewed-by: Kenneth Graunke <[email protected]>
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Only one failure in piglit on gen6, which is texwrap with bordercolor
(as usual).
Reviewed-by: Kenneth Graunke <[email protected]>
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AFAIK, there are few users of this extension and I can see a couple
reasons why this is probably broken in Mesa anyway.
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Adam Jackson <[email protected]>
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Current just the items that have been removed from Mesa are mentioned
in the release notes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Totally broken, and deprecated by scons.
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dbec3a5d introduced minor typos, this should fix them.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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With edits by Brian.
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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