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* docs: now distributing the GL/glcorearb.h headerBrian Paul2014-08-121-0/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* docs: Update release notes and GL3.txt for GL_ARB_texture_compression_bptcNeil Roberts2014-08-122-1/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+1
| | | | | | | | I don't know of any hardware which supports it. With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8 is supported. Reviewed-by: Glenn Kennard <[email protected]>
* st/mesa: advertise ARB_ES3_compatibility if GLSL 3.30 and ETC2 are supportedMarek Olšák2014-08-112-1/+2
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* docs/GL3: Mark ARB_copy_image as implemented on i965Jason Ekstrand2014-08-111-1/+1
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* docs: List GL+GLSL versions as parts of a whole.Matt Turner2014-08-071-18/+9
| | | | | | | | | Listing the GLSL version as an individual component of a GL version, separate from the extensions isn't really right. The GLSL changes are (almost?) entirely comprised of changes listed in the extensions. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* docs: Import 10.2.5 release notes, add news item.Carl Worth2014-08-023-0/+195
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* r600g: Implement gpu_shader5 textureGatherGlenn Kennard2014-08-011-2/+2
| | | | | | | | | | | | | | | Adds 0-3 textureGather component selection and non-constant offsets Caveat: 0 and 1 texture swizzles only work if textureGather component select is 3 or a component that does not exist in the sampler texture format. This is a hardware limitation, any other value returns 128/255=0.501961 for both 0 and 1. Passes all textureGather piglit tests on radeon 6670, except for those using 0/1 texture swizzles due to aforementioned reason. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: gpu_shader5 gl_SampleMaskIn supportGlenn Kennard2014-07-311-1/+1
| | | | | | | | Map TGSI_SEMANTIC_SAMPLEMASK to register/component. Enable face register when sample mask is needed by shader. Requires Evergreen/Cayman Reviewed-by: Alex Deucher <[email protected]>
* r600g: Implement gpu_shader5 integer opsGlenn Kennard2014-07-311-1/+1
| | | | Reviewed-by: Alex Deucher <[email protected]>
* r600g: Implement GL_ARB_texture_query_lodGlenn Kennard2014-07-312-3/+3
| | | | | | | | Requires Evergreen or later v2 (Andreas): Update relnotes/10.3 Reviewed-by: Alex Deucher <[email protected]> (v1)
* gallium: Add a dumb drm/kms winsys backed swrast providerGiovanni Campagna2014-07-301-0/+2
| | | | | | | | | | | | | | | | | | | | | | Add a new winsys and target that can be used with a dri2 state tracker and loader instead of drisw. This allows to use gbm as a dri2/image loader and avoid the extra copy from the backbuffer to the shadow frontbuffer. The new driver is called "kms_swrast", and is loaded by gbm as a fallback, because it is only useful with the gbm platform (as no buffer sharing is possible) To force select the driver set the environment variable GBM_ALWAYS_SOFTWARE [Emil Velikov] - Rebase on top of gallium megadriver. - s/text/test/ in configure.ac (Spotted by Andreas Pokorny). - Add scons support for winsys/sw/kms-dri and fix the build. - Provide separate DriverAPI, due to different InitScreen hook. Signed-off-by: Emil Velikov <[email protected]>
* docs: fix date typo: July 78 -> 18Brian Paul2014-07-291-1/+1
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* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-232-1/+2
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* docs/GL3.txt: update status for ARB_compute_shaderDave Airlie2014-07-231-1/+1
| | | | | | | since some bits are done in tree, but nobody is working on it anymore. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Import 10.2.4 release notesCarl Worth2014-07-183-0/+134
| | | | And add a news item.
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-182-3/+4
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-182-2/+2
| | | | | | | | | | | | Only supported on evergreen and later. Currently limited to single component textures as the hardware GATHER4 instruction ignores texture swizzles. Piglit quick run passes on radeon 6670 with all applicable textureGather tests, no regressions. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-152-2/+3
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Mark off ARB_gpu_shader5 interpolation functions for i965Chris Forbes2014-07-131-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.3 release notesCarl Worth2014-07-073-0/+137
| | | | And add a news item.
* docs: add news item for mesa-demos 8.2.0 releaseAndreas Boll2014-07-051-0/+8
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* mesa/st: enable AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-031-1/+1
| | | | | | | | | | The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
* i965: expose AMD_vertex_shader_viewport_index on gen7+Ilia Mirkin2014-07-021-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-022-1/+2
| | | | | | | | | | If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* docs: update hw-dependent bits of ARB_gpu_shader5Ilia Mirkin2014-07-011-5/+5
| | | | | | | | | Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-0/+1
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: expose ARB_seamless_cubemap_per_texture when supportedIlia Mirkin2014-06-281-0/+1
| | | | | | | | All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.2 release notes, add news itemCarl Worth2014-06-243-2/+186
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* docs: Import 10.1.6 release notes, add news itemCarl Worth2014-06-243-0/+145
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* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-192-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-1/+2
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-192-3/+4
| | | | | | All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass. reviewed by Michel Dänzer
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-162-1/+2
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-162-1/+2
| | | | | | | + modify release notes for 10.3 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* docs: add link to 10.1.5 on news pageBrian Paul2014-06-091-0/+4
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* docs: fix version number in 10.2.1 release notesBrian Paul2014-06-091-1/+1
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* docs: import the 10.1.5 release notesBrian Paul2014-06-092-0/+106
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* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-102-1/+2
| | | | | | | .. and add to release notes for 10.3 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Add MD5 checksum, etc. for 10.2.1 releaseIan Romanick2014-06-062-1/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
* docs: Add initial 10.2.1 release notesIan Romanick2014-06-062-0/+61
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
* docs: Add MD5 checksum, etc. for 10.1 releaseIan Romanick2014-06-062-2/+11
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-022-1/+2
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* docs: Document how to replace Windows built-in OpenGL software rasterizer ↵José Fonseca2014-05-301-12/+40
| | | | | | | | | | | with llvmpipe. Just happened to stumble across this registry key while debugging something else. This technique is much neater than trying to override opengl32.dll. Also a few minors cleanups.