| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
since some bits are done in tree, but nobody is working on it anymore.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
| |
And add a news item.
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Only supported on evergreen and later. Currently limited
to single component textures as the hardware GATHER4
instruction ignores texture swizzles.
Piglit quick run passes on radeon 6670 with all
applicable textureGather tests, no regressions.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
| |
And add a news item.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
|
|
|
|
|
|
| |
If multiple viewports are supported, that implies the presence of a GS
and layered rendering, so we can enable ARB_fragment_layer_viewport as
well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
|
|
|
|
|
|
|
|
|
| |
Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
|
|
|
|
| |
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
|
|
|
|
|
| |
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
|
|
|
|
| |
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
|
| |
|
| |
|
|
|
|
| |
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
|
|
|
|
|
|
|
|
|
| |
The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
|
|
|
|
|
|
| |
All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.
reviewed by Michel Dänzer
|
|
|
|
|
| |
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
|
|
| |
+ modify release notes for 10.3
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Petri Latvala <petri.latvala@intel.com>
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
.. and add to release notes for 10.3
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
with llvmpipe.
Just happened to stumble across this registry key while debugging
something else.
This technique is much neater than trying to override opengl32.dll.
Also a few minors cleanups.
|
| |
|
|
|
|
|
|
|
| |
SCons is required for Windows. Add links to flex/bison for Windows.
Reorder items and improve formatting.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
| |
Both changes landed in 10.2, and for people not following the
development cycle these will come as a surprise. Note that the
pipe_* interface is not stable.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Rob Clark <robclark@freedesktop.org>
|
|
|
|
|
| |
Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I
forgot to add the file.
|
| |
|
|
|
|
|
|
|
|
| |
No LLVM changes needed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
v2: updated GL3.txt and relnotes
|
| |
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
|
|
|
|
|
| |
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
| |
|
|
|
|
| |
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
|
|
|
|
|
|
|
| |
...and update relnotes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|