| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Adds GL_MESA_EGL_sync as defined in upstream OpenGL registry
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Sync extension spec of MESA_framebuffer_flip_y to what has been merged
upstream in the GL registry. Update now carries the accepted GL
extension no.
v2: split GL headers update off to separate commit
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
| |
|
|
|
|
| |
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 4ec2325dd07a768f2b52ea788ee76085586b2469)
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 85c8f88a49aa7c8aa866faed90a4a63330c15b8b)
|
|
|
|
|
|
|
| |
Added loading gl_Layer and gl_ViewportIndex variables
to Pixel Shader context.
Reviewed-by: Alok Hota <[email protected]>
|
|
|
|
|
|
| |
v1.1: fix typo in llvmpipe name (ajax)
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit ae2a676cd1748c850f579863003c92f2b137f44a)
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit a384fe0cebf1fcd6671c51c749fcc981e01b5505)
|
|
|
|
|
|
| |
v2: squashed the two enable patches with the docs one (Jason)
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Enables and passes piglits:
spec/ARB_drivative_control/
dfdx-coarse
dfdx-dfdy
dfdx-fine
dfdy-coarse
dfdy-fine
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Always use 'on' as for the rest of the drivers.
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 7fcb69a33c6c6d1658de3e0fd9c40363584c8c7b)
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit b84ffa028d09c1bba1add468fd68886ee243d428)
|
| |
|
|
|
|
|
|
| |
This depends on LLVM 10 because this needs https://reviews.llvm.org/D65283
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
On recent versions of Meson (0.47+) these are synonymous, but we still
support older versions than that, so let's use the correct syntax to
avoid confusing users of old Meson versions.
Signed-off-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
| |
These days it is not GLX only and it does not work with all TLS
implementations.
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
| |
Fixes: f7b6a8d12fdc446e3251 ("meson: bump required version to 0.46")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Meson doesn't support using uninstalled libs, they're simply not ready
until `ninja install` is ran, at which point one might as well use the
proper icd.json file in the install folder.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
Extend MESA_framebuffer_flip_y to be used with OpenGL versions 4.3 and
higher. OpenGL 4.3 adds FramebufferParameteri needed by this extension.
Reviewed-by: Fritz Koenig <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 33e57d0ace83e4f5deab0211474cd84607878024)
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 09a1b2bdbab20635888b3b226bd1e9a8e31a75ec)
|
|
|
|
|
| |
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
| |
v2: Include '-s' to suppress the diff.
v3: use the git config command (Ken), use < (Eric)
Reviewed-by: Matt Turner <[email protected]> (v1)
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit e42399f4de80acb681b90ae4e35d8983b89d0329)
|
|
|
|
|
| |
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit fe1f7b538b7e8e4bd221c5d52ae72a3721c6aa08)
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The rasterizer core supported ARB_viewport_array,
but the swr layer connecting core to Gallium state
tracker only allowed one viewport.
We add support for multiple viewports to swr layer.
Reviewed-by: Alok Hota <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Basically same as external for now.
Reviewed-by: Samuel Pitoiset <[email protected]>
Only case we might need to handle differently in the near future
is Raven's case of displayable DCC which is not renderable. But
we don't support that yet.
|
|
|
|
| |
This is an emergency release due to a critical bug.
|
| |
|
| |
|