| Commit message (Collapse) | Author | Age | Files | Lines |
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v2 (Eric): Use more readable ascii version
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This block is duplicated, we already have the windows instruction above.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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[skip ci]
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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[skip ci]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/999
Reviewed-by: Witold Baryluk <[email protected]>
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Always enabled; this doesn't require any driver work, it's just
core mesa bits.
quick_gl.txt is also updated because previously piglit ext_dsa
tests were skipped.
Reviewed-by: Marek Olšák <[email protected]>
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The spec is unclear on how to handle the buffer argument so we reuse
the logic from the EXT_direct_state_access spec.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The wording in ARB_framebuffer_no_attachments and EXT_direct_state_access
is different.
In the former framebuffer names must have been generated using glGenFramebuffers
before using the named functions.
In the latter framebuffer names have no such constraints, so we can't use
the _mesa_lookup_framebuffer_dsa function.
Reviewed-by: Marek Olšák <[email protected]>
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All features from the EXT_dsa spec are implemented.
Interactions with other specs:
- GL_AMD_gpu_shader_int64: not needed, since it's not enabled in
compatibility profile.
- GL_ARB_bindless_texture is DONE
"INVALID_OPERATION is generated when calling various functions
to modify the state of a texture object from which handles have
been extracted"
- GL_ARB_buffer_storage/GL_EXT_buffer_storage is DONE (NamedBufferStorageEXT function)
- GL_ARB_texture_storage is DONE (3 TextureStorage*DEXT functions)
- GL_ARB_vertex_attrib_binding is DONE (6 VertexArray* functions)
- GL_EXT_external_buffer is not supported by Mesa
Reviewed-by: Marek Olšák <[email protected]>
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This option is useless and shouldn't be used at all.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Enable / add to features.txt:
- Enhanced textureGather.
- Geometry shader instancing.
- Geometry shader multiple streams.
Reviewed-by: Jan Zielinski <[email protected]>
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v2: Use ternary to simplify code (Jason)
v3: Reorder switch cases to follow existing section ordering (Nanley)
Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)
v4: Fix layout comparison for stencil case (Nanley)
Update a few more comments (Nanley)
Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
attachment case for future stencil-CCS support (Nanley)
v5: Missed comments update (Nanley)
Updated relnotes.txt (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Requested by https://gitlab.freedesktop.org/mesa/mesa/issues/2022
[skip ci]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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There were several out of date entries in this document, update them to
current practices.
Reviewed-by: Juan A. Suarez <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit cc88eeb6ffc4e86d76dfdbfc601d519bc35b6c41)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 5c6d266c591208b1c27e06f61b814210fc6e095f)
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Adam Jackson <[email protected]>
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Reviewed-by: Adam Jackson <[email protected]>
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This reverts commit 173bc9d6842efdec54ea3fd415a6946dcee7b02a.
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This exposes what's required for DX and this is what we already
configure. The driver flushes denorms for FP32 and preserves them
for FP16/FP64. Note that we can't allow both preserving and
flushing denorms because this won't work for merged shaders. This
will require LLVM to update the float mode register to make it work.
Only enabled on GFX8+ with the LLVM path because it's untested on
previous chips and ACO doesn't support it.
This extension is required for SPIRV 1.4.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67676
Fixes: 049f343e8ac "egl: Allow 24-bit visuals for 32-bit RGBA8888 configs"
Cc: [email protected]
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Hal Gentz <[email protected]>
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