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* radeonsi: support ARB_compute_variable_group_sizeNicolai Hähnle2016-10-102-2/+2
| | | | | | | | Not sure if it's possible to avoid programming the block size twice (once for the userdata and once for the dispatch). Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs/features.txt: Add GL_KHR_robustness supported on ES 3.2Edward O'Callaghan2016-10-091-1/+1
| | | | | | | Both radeonsi and nvc0 should also support ES so fixup doc. Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: mark ARB_compute_variable_group_size as done for nvc0Samuel Pitoiset2016-10-072-1/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: enable GL_KHR_robustnessNicolai Hähnle2016-10-052-1/+2
| | | | | | | | | | | | The difference to the virtually identical ARB_robustness (which is already enabled unconditionally) is miniscule and handled elsewhere, but this cap seems like the right thing to require for this extension. v2: drop the device reset cap requirement (Ilia) Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* docs: update the list of Mesa major versions and API supportBrian Paul2016-09-301-0/+25
| | | | Reviewed-by: Emil Velikov <[email protected]>
* radeonsi: enable ARB_query_buffer_object (v2)Nicolai Hähnle2016-09-292-1/+2
| | | | | | | v2: enable only when compute is available Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: turn on OES_viewport_array when dependencies are metIlia Mirkin2016-09-222-1/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Mark ES 3.2 "all done" for i965/gen9+.Kenneth Graunke2016-09-211-1/+1
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* docs: Add ES 3.2 to release notes.Kenneth Graunke2016-09-211-0/+1
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* mesa: Implement ARB_shader_viewport_layer_array for i965Dylan Baker2016-09-202-1/+2
| | | | | | | | | | | | | This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: add GL_ARB_gl_spirv to features listIlia Mirkin2016-09-161-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965: enable ARB_ES3_2_compatibility on gen8+Ilia Mirkin2016-09-152-1/+2
| | | | | | | | Note that ASTC support is not actually mandated for this extension to be exposed. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* docs: add news item and link release notes for 12.0.3Emil Velikov2016-09-152-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 12.0.3Emil Velikov2016-09-151-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 09460b8cf7ddac4abb46eb6439314b29954c76a6)
* docs: add release notes for 12.0.3Emil Velikov2016-09-151-0/+70
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit d79b2e7bf30ad6d1fa43f30940a64ed9fd0aa9c0)
* docs: Mention AEP in release notesKenneth Graunke2016-09-141-0/+1
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* docs: Add OES_tessellation_shader to the release notes.Kenneth Graunke2016-09-121-0/+1
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* docs: Mark OES_tessellation_shader as done.Kenneth Graunke2016-09-121-1/+1
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* docs: Note MESA_configless_context as supersededAdam Jackson2016-09-121-2/+6
| | | | | | Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* doc: document GALLIUM_DRIVERChristoph Haag2016-09-091-0/+2
| | | | | | v2: Add dot at end of sentence Reviewed-by: Nicolai Hähnle <[email protected]>
* doc: fix typo of GALLIUM_HUD_TOGGLE_SIGNALChristoph Haag2016-09-081-1/+1
| | | | | | | In the original commit message in 56a1c10 it was wrongly used too: - env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: add news item and link release notes for 12.0.2Emil Velikov2016-09-052-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 12.0.2Emil Velikov2016-09-051-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 614fb93a6d0246d5592333a1b914ce71a409fcf7)
* docs: add release notes for 12.0.2Emil Velikov2016-09-051-0/+402
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863)
* st/mesa: expose OES_geometry_shader and OES_texture_cube_map_arrayIlia Mirkin2016-08-312-4/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: enable OES_primitive_bounding_box with the no-op implementationIlia Mirkin2016-08-302-2/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: provide the null implementation of bounding box outputs in tcsIlia Mirkin2016-08-302-1/+2
| | | | | | | | | Until hardware appears (in a gallium driver) that can make use of the TCS-outputted gl_BoundingBox, we just request that the variable gets assigned as a regular patch variable. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: add GL_OES_viewport_array to featuresIlia Mirkin2016-08-301-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs/helpwanted: fix GL3.txt/features.txt linkEric Engestrom2016-08-301-2/+2
| | | | | | | | Fixes: f926cf5bd0ade3273b32 ("docs: Rename GL3.txt to features.txt") Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Ian Romanick <[email protected]> CC: Andreas Boll <[email protected]>
* radeonsi: add support for cull distances. (v1.1)Dave Airlie2016-08-302-1/+2
| | | | | | | | | | This should be all that is required for cull distances to work on radeonsi. v1.1: whitespace cleanup, add docs fix clipdist_mask usage. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/hsw: Enable ARB_ES3_1_compatibility extensionJordan Justen2016-08-291-1/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* docs: sort extensions in relnotesIlia Mirkin2016-08-271-7/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965: Enable OES_texture_cube_map_array on Gen8+Ian Romanick2016-08-262-1/+2
| | | | | | | | | | | | | | | | | | These are the only platforms that current expose OES_geometry_shader. Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this extension can be enabled there as well. Gen6 will never get OpenGL ES 3.1, so it will never get this extension... even though it has the desktop OpenGL extension. Alas. NOTE: This causes a failure on Gen8+ platforms in ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets. The test only fails because it doesn't know that 0x9009 is a valid value when the extension exists. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable GL_OES_geometry_shader on Gen8+Ian Romanick2016-08-262-1/+2
| | | | | | | | | Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the rest of OpenGL ES 3.1 is enabled. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Rename GL3.txt to features.txtIan Romanick2016-08-261-0/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Ilia Mirkin <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* docs: Update GL3.txt for OpenGL 4.x on i965-ish hardwareIan Romanick2016-08-261-7/+7
| | | | | | | | v2: Note that GL_KHR_blend_equation_advanced and GL_KHR_blend_equation_advanced_coherent are done. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: add links to clarify patch mailing sectionNicholas Bishop2016-08-261-4/+8
| | | | | | | | | | | | | | | | | | * Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify which list patches should be sent to * Added an explicit link to https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show where to subscribe to the list * Added a link to https://git-scm.com/docs/git-send-email to help new users of that command v2: add signed-off-by Signed-off-by: Nicholas Bishop <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* docs: Add GL_KHR_blend_equation_advanced to relnotes.Kenneth Graunke2016-08-261-0/+1
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* docs: Update stencil texturing & ES 3.1 status for i965 HaswellJordan Justen2016-08-262-3/+6
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-122-1/+2
| | | | | | | | | | The additional provision of GL_OES_copy_image is that it work for ETC. However many desktop GPUs don't have native ETC support, so st/mesa does the decoding by hand. Instead of discarding the compressed data, keep it around in CPU memory. Use it when performing image copies. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* gallium/radeon: implement ARB_clear_texture (v3)Marek Olšák2016-08-102-1/+2
| | | | | | | | | | Some ideas copied from Jakob Sinclair's implementation, but the color clearing is completely different. v2: remove leftover code, disable conditional rendering disable render condition cleanly Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: enable multi-draw related pipe capsNicolai Hähnle2016-08-092-2/+4
| | | | | | | | | | | | | This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well as a properly accelerated implementation of GL_ARB_multi_draw_indirect. Enabling the feature requires a sufficiently uptodate firmware -- those have already been released a long time ago, although this does mean that the feature only works with the amdgpu kernel module, since the radeon module doesn't have a way to query the firmware version. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs: Add GL4.4 and ARB_enhanced_layouts to the release notesTimothy Arceri2016-07-311-3/+4
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-261-1/+1
| | | | | Signed-off-by: Vedran Miletić <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* docs: Put swr back on the GL_ARB_texture_buffer_object_rgb32 list.Kenneth Graunke2016-07-221-1/+1
| | | | | Looks like this was lost when resolving merge conflicts in commit d1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6.
* docs: Add extensions not part of any GL or GL ES versionIan Romanick2016-07-211-0/+56
| | | | | | | | | | | Based loosely on patches submitted ages ago by Thomas Helland. v2: Add lots of missing data provided by Ilia. Fix sort order of GL_ARB_sparse_texture extensions suggested by Ilia. v3: Note that Dave Airlie has started work on GL_ARB_bindless_texture. Signed-off-by: Ian Romanick <[email protected]>
* docs: Update GL3.txt for OpenGL 4.0 on i965-ish hardwareIan Romanick2016-07-211-13/+13
| | | | Signed-off-by: Ian Romanick <[email protected]>
* docs: Update GL3.txt for OpenGL ES on i965-ish hardwareIan Romanick2016-07-211-13/+15
| | | | Signed-off-by: Ian Romanick <[email protected]>
* docs: mark ARB_enhanced_layouts as DONE for i965Timothy Arceri2016-07-211-2/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* MESA_shader_integer_functions: Add extension specificationIan Romanick2016-07-191-0/+520
| | | | | | | | | v2: Fix typo in #extension line noticed by Ken. v3: Update spec status. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>