| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Supporting this extension turns out to simplify our code a bit over not
supporting this extension, once the glBufferSubData() synchronization code
lands.
v2: Use 16 byte alignment like we do for uniform buffers, due to unaligned
access penalties.
Reviewed-by: Jordan Justen <[email protected]> (v1)
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rico Schüller <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major
version from 9 to 10 to reflect this.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Both are bug-fix releases, not new development releases.
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Including a news item.
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Better late than never, right?
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Now that we have a table of accepted eglQueryWaylandBufferWL() attributes,
we should also list EGL_TEXTURE_FORMAT.
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This enables querying of wl_buffer's orientation
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Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were. Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.
v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec. Suggested by Roland.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Remove long dead options and clarify some things.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69148
Reviewed-by: Brian Paul <[email protected]>
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Because why doesn't GLSL allow you to do this already?
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The change is very small. Do seamless filtering if either the context
enable is set or the sampler enable is set.
The AMD_seamless_cubemap_per_texture says:
"If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the
value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is
TRUE, seamless cube map sampling is enabled..."
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fix incorrect </li> tag, fix language.
(cherry picked from commit 2377205bcb3bb0b5db48772224f5f80f2cf9abf7)
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Since Wayland 1.2, struct wl_buffer and a few functions are deprecated.
References to wl_buffer are replaced with wl_resource and some getter
functions and calls to deprecated functions are replaced with the proper
new API. The latter changes are related to resource versioning.
Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
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Cc: "9.2" [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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Cc: "9.2" [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Andreas Boll <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Rather than having to keep track of all the build systems and their respecitve
definition of the mesa version, use a single top file VERSION. Every build
system is responsible for reading/parsing the file and using it
v2:
* remove useless bulletpoint from the documentation, suggested by Matt
* "Androing is Linux. Use '/' in stead of '\'", spotted by Chad V
* use cleaner code to get the version in scons, suggested by Chad V
v3:
* ensure leading and trailing whitespace characters are stripped while parsing
* android: handle GNU shell commands approapriately
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Fredrik Höglund has a partial implementation in his git tree.
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Signed-off-by: Chris Forbes <[email protected]>
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Wrapping every character of an email address in <em> looks bizarre, and
makes it impossible to read the text. Apparently Brian did this in 2003
to try and obfuscate email addresses and avoid spam.
Of course, mesa-*@lists.freedesktop.org are public mailing lists and
trivial to find on the internet. So obfuscation buys us nothing
(assuming the <em> technique even works at all, which I doubt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
LOLed-at-by: Matt Turner :)
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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And add news item for the release.
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The extension disallows elimination of set-but-unused varyings.
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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In Mesa, this extension is implemented purely in software. Drivers may
*optionally* provide optimized paths.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
v2: Minor whitespace tidying (suggested by Brian).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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