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* docs: note that classic osmesa/libEGL no longer builds with sconsEmil Velikov2015-04-012-4/+2
| | | | | | | Plus nuke the final reference to osmesa from README.WIN32. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: add initial EGL_MESA_image_dma_buf_export v2.4Dave Airlie2015-04-011-0/+142
| | | | | | | | | | | | | | | | | | | | | | | | | | At the moment to get an EGL image to a dma-buf file descriptor, you have to use EGL_MESA_drm_image, and then use libdrm to convert this to a file descriptor. This extension just provides an API modelled on EGL_MESA_drm_image, to return a dma-buf file descriptor. v2: update spec for new API proposal add internal queries to get the fourcc back from intel driver. v2.1: add gallium pieces. v2.2: add offsets to spec and API, rename fd->fds, stride->strides in API. rewrite spec a bit more, add some q/a v2.3: add modifiers to query interface and 64-bit type for that (Daniel Stone) specifiy what happens to num fds vs num planes differences. (Chad Versace) v2.4: fix grammar (Daniel Stone) Signed-off-by: Dave Airlie <[email protected]>
* docs: document Viewperf 12 issuesBrian Paul2015-03-311-9/+85
| | | | Signed-off-by: Brian Paul <[email protected]>
* llvmpipe: enable ARB_texture_gatherRoland Scheidegger2015-03-311-1/+1
| | | | | | | | | | | | Just announce support for 4 components. While here also increase the max/min texel offsets (the limit is completely artificial, was chosen because that's what other hardware did, however there's other drivers using larger limits). Over a thousand little piglits skip->pass. v2: update docs/GL3.txt Reviewed-by: Jose Fonseca <[email protected]>
* docs: add news item and link release notes for mesa 10.5.2Emil Velikov2015-03-282-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.5.2 releaseEmil Velikov2015-03-281-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit ff87ae1e003be7104d3550250af3343c01cea882)
* Add release notes for the 10.5.2 releaseEmil Velikov2015-03-281-0/+129
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 5e59f895c468c1ac497ad925b8bddd7f227c89a2)
* docs: Update progress on ARB_direct_state_access.Martin Peres2015-03-251-5/+5
| | | | | | | v2: - Fix the state of the Program pipelines and Query objects (Laura) Signed-off-by: Martin Peres <[email protected]>
* scons: Prefer winflexbison, and use --wincompat when available.Jose Fonseca2015-03-221-2/+2
| | | | | | | | | | | | This avoids MSVC the warning warning C4013: 'isatty' undefined; assuming extern returning int with certain versions of flex. Reviewed-by: Brian Paul <[email protected]> v2: Add win flex-bison link to docs/install.html.
* docs: note the removal of gbm_gallium, galahad and identityEmil Velikov2015-03-211-0/+3
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: update the egl_platforms listEmil Velikov2015-03-211-2/+5
| | | | | | | Add the missing wayland, null, android and haiku platforms. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* egl/main: drop platform fbdev specific codeEmil Velikov2015-03-211-1/+1
| | | | | | | st/egl was the only one which had support for this platform. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* docs: add news item and link release notes for mesa 10.4.7Emil Velikov2015-03-212-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.4.7 releaseEmil Velikov2015-03-211-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit cb154bb22116910c462f7a83f4401bd01e15c34d)
* Add release notes for the 10.4.7 releaseEmil Velikov2015-03-211-0/+132
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit d26f3c1f860e267964d2bd74a86235ae702af3f4)
* docs: Update progress on ARB_direct_state_access.Laura Ekstrand2015-03-181-2/+2
| | | | Acked-by: Matt Turner <[email protected]>
* docs/GL3: don't list nv30Marek Olšák2015-03-181-2/+2
| | | | Suggested by Ilia Mirkin.
* docs/GL3: don't list swrastMarek Olšák2015-03-181-21/+21
| | | | | | Let's face it: This driver is unlikely to get more love. Reviewed-by: Ilia Mirkin <[email protected]>
* docs/GL3: don't list r300Marek Olšák2015-03-181-28/+28
| | | | | | | r300g already supports everything it can. There's no point in listing the driver here. Reviewed-by: Ilia Mirkin <[email protected]>
* docs/GL3: also mark GLES3/GS5 for radeonsi as doneMarek Olšák2015-03-161-1/+1
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* radeonsi: implement TGSI_OPCODE_BFI (v2)Marek Olšák2015-03-161-1/+1
| | | | | | | v2: Don't use the intrinsics, the shader backend can recognize these patterns and generates optimal code automatically. Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: implement gl_SampleMaskInMarek Olšák2015-03-161-1/+1
| | | | Reviewed-by: Glenn Kennard <[email protected]>
* docs: add news item and link release notes for mesa 10.5.1Emil Velikov2015-03-132-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.5.1 releaseEmil Velikov2015-03-131-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 2abba086ca84f200fae940129c0a5342c3748f00)
* Add release notes for the 10.5.1 releaseEmil Velikov2015-03-131-0/+216
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 11c0ff60ef19cca84452aa989fb8bb25127473e0)
* docs: List ARB_shading_language_packing/EXT_shader_integer_mix.Matt Turner2015-03-131-0/+3
| | | | | Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glx: remove support for non-multithreaded platformsEmil Velikov2015-03-111-3/+2
| | | | | | | | | Implicitly required for a while, although commit 9385c592c68 (mapi: remove u_thread.h) was the one that put the final nail on the coffin. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs: add news item and link release notes for mesa 10.4.6/10.5.0Emil Velikov2015-03-072-0/+15
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.5.0 releaseEmil Velikov2015-03-071-2/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 0d3e4ed1349565dea8e6c5139400d7441b8ffdca)
* docs: Update 10.5.0 release notesEmil Velikov2015-03-071-2/+145
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 97357d475fc8cbb5dbe7bf17ca41f535827fb253)
* docs: Add sha256 sums for the 10.4.6 releaseEmil Velikov2015-03-071-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit fc9dd495b2adbd329d6b58cd611d2acd8ac3070a)
* Add release notes for the 10.4.6 releaseEmil Velikov2015-03-071-0/+141
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 542a754524a2b149c178a2f70c05b292c7228fc2)
* Revert "glx: remove support for non-multithreaded platforms"Emil Velikov2015-03-061-2/+5
| | | | | | This reverts commit 38591295cd4b68f89f257b20f476f98de3772a47. Not meant to go in yet. Lacking review.
* glx: remove support for non-multithreaded platformsEmil Velikov2015-03-061-5/+2
| | | | | | | | Implicitly required for a while, although commit 9385c592c68 (mapi: remove u_thread.h) was the one that put the final nail on the coffin. Signed-off-by: Emil Velikov <[email protected]>
* st/vega: Remove.Jose Fonseca2015-03-046-69/+2
| | | | | | | | | | | | | OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* st/egl: Remove.Jose Fonseca2015-03-043-27/+4
| | | | | | | | | | | | | | | | | | Largely superseeded by src/egl, and WGL/GLX_EXT_create_context_es_profile extensions. Note this will break Android.mk with gallium drivers -- somebody familiar with that build infrastructure will need to update it to use gallium drivers through egl_dri2. v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from src/egl/main/Android.mk; and update the src/egl/main/Sconscript to create a SharedLibrary, add versioning, create symlink - copy the bits from egl-static, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Disallow undefined symbols in libEGL.so. Update release notes
* windows/gdi: Remove.Jose Fonseca2015-03-043-6/+7
| | | | | | | | | | | | This classic driver is so far behind Gallium softpipe/llvmpipe based one, that's hard to imagine ever being useful. v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* r600g: Implement GL_ARB_draw_indirect for EG/CMGlenn Kennard2015-02-242-3/+4
| | | | | | | | | | | | | | | | Requires Evergreen/Cayman and radeon kernel module 2.41.0 or newer. Expected piglit fails due to hardware limitations: * arb_draw_indirect-draw-arrays-prim-restart Restarts not applied for DrawArrays commands * arb_draw_indirect-vertexid Base vertex offset is not included in vertex id Marek: bump vgt_state num_dw by 3 (= space needed for one register write) Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* docs: add news item and link release notes for mesa 10.4.5Emil Velikov2015-02-242-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.4.5 releaseEmil Velikov2015-02-241-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 41bdeda10210b8f1d358c04b25af2fbfe3335531)
* Add release notes for the 10.4.5 releaseEmil Velikov2015-02-241-0/+112
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit a5c608e951c7d41be99a1f84450a1d5aaf6ccadd)
* nvc0: enable double supportIlia Mirkin2015-02-202-1/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add PIPELINE_STATISTICS query support, based on nvc0Ilia Mirkin2015-02-191-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Nick Tenney <[email protected]>
* docs/GL3.txt: softpipe now supports GL_ARB_gpu_shader_fp64Dave Airlie2015-02-201-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: mark ARB_gpu_shader_fp64 as done in coreIlia Mirkin2015-02-191-1/+1
| | | | | | No driver support... yet. But core is ready. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add ARB_instanced_arrays supportIlia Mirkin2015-02-191-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add support for vertexid and instanceid sysvalsIlia Mirkin2015-02-191-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: add ARB_pipeline_statistics_query supportIlia Mirkin2015-02-181-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: implement ARB_pipeline_statistics_queryBen Widawsky2015-02-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTE: The implementation was initially one patch, this. All the history is kept here, even though all the core mesa changes were moved to the parent of this patch. This patch implements ARB_pipeline_statistics_query. This addition to GL does not add a new API. Instead, it adds new tokens to the existing query APIs. The work to hook up the new tokens is trivial due to it's similarity to the previous work done for the query APIs. I've implemented all the new tokens to some degree, but have stubbed out the untested ones at the entry point for Begin(). Doing this should allow the remainder of the code to be left in. The new tokens give GL clients a way to obtain stats about the GL pipeline. Generally, you get the number of things going in, invocations, and number of things coming out, primitives, of the various stages. There are two immediate uses for this, performance information, and debugging various types of misrendering. I doubt one can use these for debugging very complex applications, but for piglit tests, it should be quite useful. Tessellation shaders, and compute shaders are not addressed in this patch because there is no upstream implementation. I've implemented how I believe tessellation shader stats will work for Intel hardware (though there is a bit of ambiguity). Compute shaders are a bit more interesting though, and I don't yet know what we'll do there. For the lazy, here is a link to the relevant part of the spec: https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt Running the piglit tests http://lists.freedesktop.org/archives/piglit/2014-November/013321.html (http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats) yield the following results: > piglit-run.py -t stats tests/all.py output/pipeline_stats > [5/5] pass: 5 Running Test(s): 5 v2: - Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be needed for AMD_transform_feedback4, which we do not support. > If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_- > EMITTED_ARB counts primitives emitted to any of the vertex streams for > which STREAM_RASTERIZATION_AMD is enabled. - Remove comment from GL3.txt because it is only used for extensions that are part of required versions (Ilia) - Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia) - Add a fallthrough comment (Ilia) - Only divide PS invocations by 4 on HSW+ (Ben) v3: - Add ARB_pipeline_statistics_query to relnotes.html - Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia) - Correct extension number (Ilia) - Add link to xml in the main GL API xml (Ilia) - remove special GS case from gen6_end_query (Ian) - Make lookup table static so gcc doesn't initialized it on every call (Ian) - Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian) - Core mesa parts moved into a prep patch (Ilia) v4: - Change to 10.6 relnotes since we missed 10.5 window - Moved compute shader stuff into the switch statement (Jordan) - Jordan: Add compute shader support v5: - Fixed relnote style (Ilia) v6: - Rebased on master which beat me to adding the first relnotes - essentially this undoes v5 (which had a typo anyway) - Some code style fixes (Ken) - Remove some excess comments (Ken) - Unify tessellation failure style - unreachable (Ken) - Fix workaround comment for PS invocations (Ken) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r600g,radeonsi: implement GL_AMD_pinned_memoryMarek Olšák2015-02-171-1/+3
| | | | | | v2: update release notes Reviewed-by: Christian König <[email protected]>