| Commit message (Collapse) | Author | Age | Files | Lines |
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Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <[email protected]>
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All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.
reviewed by Michel Dänzer
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Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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+ modify release notes for 10.3
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
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.. and add to release notes for 10.3
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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with llvmpipe.
Just happened to stumble across this registry key while debugging
something else.
This technique is much neater than trying to override opengl32.dll.
Also a few minors cleanups.
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SCons is required for Windows. Add links to flex/bison for Windows.
Reorder items and improve formatting.
Reviewed-by: Ian Romanick <[email protected]>
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Both changes landed in 10.2, and for people not following the
development cycle these will come as a surprise. Note that the
pipe_* interface is not stable.
Cc: "10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I
forgot to add the file.
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No LLVM changes needed.
Reviewed-by: Michel Dänzer <[email protected]>
v2: updated GL3.txt and relnotes
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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...and update relnotes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Since this is now updated daily and looks to be useful.
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relnotes weren't updated this whole time, so I went through all the
GL3.txt changes and picked out the nouveau ones since 10.1.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Ian points out that this being unrestricted was an oversight in the
spec, and is corrected in GLSL4.40.
Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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V4: Don't claim Gen8 yet.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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