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* docs: update hw-dependent bits of ARB_gpu_shader5Ilia Mirkin2014-07-011-5/+5
| | | | | | | | | Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-0/+1
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: expose ARB_seamless_cubemap_per_texture when supportedIlia Mirkin2014-06-281-0/+1
| | | | | | | | All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.2 release notes, add news itemCarl Worth2014-06-243-2/+186
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* docs: Import 10.1.6 release notes, add news itemCarl Worth2014-06-243-0/+145
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* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-192-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-1/+2
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-192-3/+4
| | | | | | All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass. reviewed by Michel Dänzer
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-162-1/+2
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-162-1/+2
| | | | | | | + modify release notes for 10.3 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* docs: add link to 10.1.5 on news pageBrian Paul2014-06-091-0/+4
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* docs: fix version number in 10.2.1 release notesBrian Paul2014-06-091-1/+1
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* docs: import the 10.1.5 release notesBrian Paul2014-06-092-0/+106
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* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-102-1/+2
| | | | | | | .. and add to release notes for 10.3 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Add MD5 checksum, etc. for 10.2.1 releaseIan Romanick2014-06-062-1/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
* docs: Add initial 10.2.1 release notesIan Romanick2014-06-062-0/+61
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
* docs: Add MD5 checksum, etc. for 10.1 releaseIan Romanick2014-06-062-2/+11
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-022-1/+2
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* docs: Document how to replace Windows built-in OpenGL software rasterizer ↵José Fonseca2014-05-301-12/+40
| | | | | | | | | | | with llvmpipe. Just happened to stumble across this registry key while debugging something else. This technique is much neater than trying to override opengl32.dll. Also a few minors cleanups.
* docs: Import 10.1.4 release notes, add news item.Carl Worth2014-05-223-0/+107
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* docs: update the prerequisites sectionBrian Paul2014-05-191-3/+12
| | | | | | | SCons is required for Windows. Add links to flex/bison for Windows. Reorder items and improve formatting. Reviewed-by: Ian Romanick <[email protected]>
* docs: Add a note about llvm-shared-libs and libxatrackerEmil Velikov2014-05-141-0/+19
| | | | | | | | | | Both changes landed in 10.2, and for people not following the development cycle these will come as a surprise. Note that the pipe_* interface is not stable. Cc: "10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* docs: Really add the 10.1.3 release nots this timeCarl Worth2014-05-131-0/+90
| | | | | Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I forgot to add the file.
* docs: Import 10.1.3 release notes, andd news item.Carl Worth2014-05-092-0/+10
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* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-062-1/+2
| | | | | | | | No LLVM changes needed. Reviewed-by: Michel Dänzer <[email protected]> v2: updated GL3.txt and relnotes
* docs: Import 10.1.2 release notes, andd news item.Carl Worth2014-05-053-0/+186
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* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-042-1/+63
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Add missing release notes for ARB_separate_shader_objects10.2-branchpointIan Romanick2014-05-022-1/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reported-by: Ilia Mirkin <[email protected]>
* docs: update 10.2 release notesPetri Latvala2014-05-021-0/+1
| | | | | Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: update ARB_buffer_storage for nouveauIlia Mirkin2014-05-022-2/+2
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* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-022-1/+2
| | | | | | | ...and update relnotes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* doc: Add pointer to the Mesa Stable Queue page.Carl Worth2014-04-301-0/+5
| | | | Since this is now updated daily and looks to be useful.
* docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotesIlia Mirkin2014-04-272-2/+7
| | | | | | | | relnotes weren't updated this whole time, so I went through all the GL3.txt changes and picked out the nouveau ones since 10.1. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeonsi: implement GL_ARB_vertex_type_10f_11f_11f_revMarek Olšák2014-04-252-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* docs: fix typo in 10.1.1 release notes URLBrian Paul2014-04-241-1/+1
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* docs: import 10.0.5 release notes and update linksBrian Paul2014-04-213-0/+185
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* docs: import 10.1.1 release notes, update linksBrian Paul2014-04-213-0/+261
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* docs: Fix ubo indexing descriptionChris Forbes2014-04-121-1/+1
| | | | | | | Ian points out that this being unrestricted was an oversight in the spec, and is corrected in GLSL4.40. Signed-off-by: Chris Forbes <[email protected]>
* docs/relnotes: Fix consistency, add i965 to ARB_buffer_storage.Chris Forbes2014-04-111-2/+2
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Expand ARB_gpu_shader5 to describe status of individual featuresChris Forbes2014-04-101-0/+11
| | | | | | | | This extension is a huge grab-bag of "stuff that's in DX11". Break it apart to make it clear what still needs to be done. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: Mark off ARB_texture_view and add to release notes for 10.2.Chris Forbes2014-04-102-1/+2
| | | | | | | | | V4: Don't claim Gen8 yet. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* docs: mark ARB_texture_gather as done on nvc0Ilia Mirkin2014-04-071-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: mark ARB_texture_query_lod as done for nv50, nvc0Ilia Mirkin2014-04-071-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>