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* docs: update GL3 statusMarek Olšák2011-07-101-1/+1
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* docs: add GL3 GLX todoMarek Olšák2011-06-301-1/+2
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* docs: update GL3 status - vertex texturesMarek Olšák2011-06-301-1/+1
| | | | They work fine on r600g.
* docs: update EGL for changed configure optionsChia-I Wu2011-06-203-47/+27
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* i965: Enable extension GL_ARB_shader_texture_lod.Kenneth Graunke2011-06-181-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36987 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
* docs: 7.10.3 updatesBrian Paul2011-06-143-1/+312
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* swrast: anisotropic filtering extensionAndreas Faenger2011-05-181-0/+1
| | | | | | | | | Anisotropic filtering extension for swrast intended to be used by osmesa to create high quality renderings. Based on Higher Quality Elliptical Weighted Avarage Filter (EWA). A 2nd implementation using footprint assembly is also provided. Signed-off-by: Brian Paul <brianp@vmware.com>
* docs: update relnotes-7.11Marek Olšák2011-05-131-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-05-061-0/+5
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* docs: update GL3 statusMarek Olšák2011-05-061-1/+1
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* egl: Add a cursor use bit to MESA_drm_imageKristian Høgsberg2011-05-061-7/+11
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* docs: add ARB_ES2_compatibility in relnotes-7.11Marek Olšák2011-04-301-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-04-291-0/+2
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* docs: update GL3 statusMarek Olšák2011-04-291-2/+2
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* docs: Note that ES2_compatibility is already done.Eric Anholt2011-04-271-1/+1
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* docs: fix typo, wrap lines in 7.11 release notesBrian Paul2011-04-261-2/+3
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* docs: add GL_ARB_robustness to 7.11 release notesBrian Paul2011-04-261-0/+1
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* docs: update GL3 statusMarek Olšák2011-04-251-4/+4
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* i965: Add support for NV_conditional_render.Eric Anholt2011-04-232-1/+2
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <brianp@vmware.com>
* i965: Add support for ARB_texture_compression_rgtc.Eric Anholt2011-04-231-2/+2
| | | | | | | | Tested with rgtc-teximage-0[12]. EXT_texture_compression_rgtc/fbo-generatemipmap-formats fails in NPOT just like S3TC does. Reviewed-by: Brian Paul <brianp@vmware.com>
* docs: Remove MSVS project files.José Fonseca2011-04-232-97/+9
| | | | | | | They were totally broken for several releases. scons now builds everything the project files built and more, and can be kept up-to-date with little effort.
* WL_bind_wayland_display: clarify that context must be NULLKristian Høgsberg2011-04-211-1/+1
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* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <brianp@vmware.com>
* docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.Eric Anholt2011-04-201-3/+3
| | | | Reviewed-by: Brian Paul <brianp@vmware.com>
* docs: Reapply some of Marek's typo fixes.José Fonseca2011-04-161-2/+2
| | | | There were some typos too.
* docs: Undo Marek typo fixes to original text.José Fonseca2011-04-161-3/+3
| | | | Not really typos.
* docs: update relnotes-7.11Marek Olšák2011-04-151-3/+13
| | | | | I made a glxinfo diff between 7.10 and master and added missing items and also sorted the list.
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
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* docs: add patents.txtMarek Olšák2011-04-151-0/+31
| | | | Thanks to José Fonseca for writing this.
* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-102-1/+2
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* docs: fix typos in wayland specNicolas Kaiser2011-04-101-3/+3
| | | | | Signed-off-by: Nicolas Kaiser <nikai@nikai.net> Signed-off-by: Brian Paul <brianp@vmware.com>
* docs: fix typos in Mesa specsNicolas Kaiser2011-04-1010-22/+22
| | | | | Signed-off-by: Nicolas Kaiser <nikai@nikai.net> Signed-off-by: Brian Paul <brianp@vmware.com>
* docs: replace llvmpipe/README with docs/llvmpipe.htmlBrian Paul2011-04-072-0/+205
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* mesa: Add link to 7.10.2 release notesIan Romanick2011-04-061-0/+1
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* docs: update news.html with 7.10.2 releaseIan Romanick2011-04-061-0/+7
| | | | (cherry picked from commit b0866f6cfdfcaf23686b1ae2a99627d468196db2)
* Import 7.10.2 release notes from 7.10 branchIan Romanick2011-04-061-0/+206
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* docs: update prerequisites, remove old demo infoBrian Paul2011-04-041-80/+24
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* docs: update info about Mesa packaging/contentsBrian Paul2011-04-041-58/+25
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* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
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* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <maraeo@gmail.com> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <luca@luca-barbieri.com> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: new MESA_EXTENSION_MAX_YEAR env varBrian Paul2011-03-241-0/+9
| | | | | | | If set to year X, only report extensions up to that year. This is a work-around for games that try to copy the extensions string to a fixed size buffer and overflow. If a game was released in year X, setting MESA_EXTENSION_MAX_YEAR to that year will likely fix the problem.
* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick2011-03-021-0/+9
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* docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick2011-03-021-0/+2
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* docs: Import 7.10.1 release notes from 7.10 branchIan Romanick2011-03-021-0/+380
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* docs: Import 7.9.2 release notes from 7.9 branchIan Romanick2011-03-021-0/+336
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* egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke2011-03-011-0/+92
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-282-1/+2
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* glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt2011-02-261-3/+26
| | | | | | This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.