| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Ilia reminded me that I forgot this.
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Signed-off-by: Brian Paul <[email protected]>
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v2: only load the clip vertex once
v3: fix clip enable logic, add cullDistance
v4: remove duplicate fields in vs jit key, fix test of clip fixup needed
v5: fix clipdistance linkage for slot!=0,4
v6: support clip+cull; passes most piglit clip (failures understood)
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This INTEL_DEBUG option disables lossless compression (also known
as render buffer compression).
v2: (Matt) Use likely(!lossless_compression_disabled) instead of
!likely(lossless_compression_disabled)
(Grazvydas) Update docs/envvars.html
Cc: "12.0" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 7ad2cb6f08bf318219ceb02d297f794db9221efa)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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ARB_compute_shader was the last feature missing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: also update the introductory text.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only one dEQP io_blocks test fails. This test fails for the same reason
as the match_different_member_struct_names test in a previous commit.
dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
v2: Add to release notes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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started
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch
of idr's fd.o repository.
The GL_OES_tessellation_shader work is on the tess-gles branch
of kwg's fd.o repository.
Signed-off-by: Ian Romanick <[email protected]>
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We added support for Android build using autotools (configure),
update the documentation to reflect that.
Signed-off-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Images aren't supported on maxwell, but neither is tessellation. Don't
overly confuse matters by trying to expose those subtleties in the
GL3.txt file/relnotes.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This extension appears to be a strict subset of the ARB version. Also
remove it from GL3.txt since it doesn't seem relevant.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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We apparently pass all the relevant CTS tests. There are probably some
shortcomings, but they can be addressed down the line.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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v2: not on gl3.3 list until gl3.2 is complete
Reviewed-by: Bruce Cherniak <[email protected]>
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This enables:
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_multisample_interpolation
On Gen8, we pass all the CTS tests, and all but 4 of the dEQP-GLES31
tests (dealing with 1x/2x MSAA at half rate sampling). We believe
those 4 dEQP-GLES31 tests are incorrect.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: label as done for i965/gen8+ instead of i965 (Kenneth Graunke)
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Cull distances are just a special case of clip distances as far as the
hardware is concerned. Make sure that the relevant "planes" are enabled,
and flip the clip mode to cull for those.
Signed-off-by: Tobias Klausmann <[email protected]>
[imirkin: add enables on nvc0, add nv50 support]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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Watch the oes_shader_io_blocks of my fd.o Mesa GIT repo for progress.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
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Thanks to Thomas Helland for reminding me to do this.
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Signed-off-by: Dave Airlie <[email protected]>
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This has been merged few months ago but this should help
https://mesamatrix.net/ to update its list of supported extensions.
Please note that compute shaders are not really useful without
ARB_image_load_store and only GK104 and GK110 support it for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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