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* docs: update EGL for changed configure optionsChia-I Wu2011-06-203-47/+27
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* i965: Enable extension GL_ARB_shader_texture_lod.Kenneth Graunke2011-06-181-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36987 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs: 7.10.3 updatesBrian Paul2011-06-143-1/+312
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* swrast: anisotropic filtering extensionAndreas Faenger2011-05-181-0/+1
| | | | | | | | | Anisotropic filtering extension for swrast intended to be used by osmesa to create high quality renderings. Based on Higher Quality Elliptical Weighted Avarage Filter (EWA). A 2nd implementation using footprint assembly is also provided. Signed-off-by: Brian Paul <[email protected]>
* docs: update relnotes-7.11Marek Olšák2011-05-131-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-05-061-0/+5
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* docs: update GL3 statusMarek Olšák2011-05-061-1/+1
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* egl: Add a cursor use bit to MESA_drm_imageKristian Høgsberg2011-05-061-7/+11
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* docs: add ARB_ES2_compatibility in relnotes-7.11Marek Olšák2011-04-301-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-04-291-0/+2
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* docs: update GL3 statusMarek Olšák2011-04-291-2/+2
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* docs: Note that ES2_compatibility is already done.Eric Anholt2011-04-271-1/+1
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* docs: fix typo, wrap lines in 7.11 release notesBrian Paul2011-04-261-2/+3
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* docs: add GL_ARB_robustness to 7.11 release notesBrian Paul2011-04-261-0/+1
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* docs: update GL3 statusMarek Olšák2011-04-251-4/+4
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* i965: Add support for NV_conditional_render.Eric Anholt2011-04-232-1/+2
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
* i965: Add support for ARB_texture_compression_rgtc.Eric Anholt2011-04-231-2/+2
| | | | | | | | Tested with rgtc-teximage-0[12]. EXT_texture_compression_rgtc/fbo-generatemipmap-formats fails in NPOT just like S3TC does. Reviewed-by: Brian Paul <[email protected]>
* docs: Remove MSVS project files.José Fonseca2011-04-232-97/+9
| | | | | | | They were totally broken for several releases. scons now builds everything the project files built and more, and can be kept up-to-date with little effort.
* WL_bind_wayland_display: clarify that context must be NULLKristian Høgsberg2011-04-211-1/+1
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* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]>
* docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.Eric Anholt2011-04-201-3/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: Reapply some of Marek's typo fixes.José Fonseca2011-04-161-2/+2
| | | | There were some typos too.
* docs: Undo Marek typo fixes to original text.José Fonseca2011-04-161-3/+3
| | | | Not really typos.
* docs: update relnotes-7.11Marek Olšák2011-04-151-3/+13
| | | | | I made a glxinfo diff between 7.10 and master and added missing items and also sorted the list.
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
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* docs: add patents.txtMarek Olšák2011-04-151-0/+31
| | | | Thanks to José Fonseca for writing this.
* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-102-1/+2
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* docs: fix typos in wayland specNicolas Kaiser2011-04-101-3/+3
| | | | | Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* docs: fix typos in Mesa specsNicolas Kaiser2011-04-1010-22/+22
| | | | | Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* docs: replace llvmpipe/README with docs/llvmpipe.htmlBrian Paul2011-04-072-0/+205
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* mesa: Add link to 7.10.2 release notesIan Romanick2011-04-061-0/+1
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* docs: update news.html with 7.10.2 releaseIan Romanick2011-04-061-0/+7
| | | | (cherry picked from commit b0866f6cfdfcaf23686b1ae2a99627d468196db2)
* Import 7.10.2 release notes from 7.10 branchIan Romanick2011-04-061-0/+206
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* docs: update prerequisites, remove old demo infoBrian Paul2011-04-041-80/+24
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* docs: update info about Mesa packaging/contentsBrian Paul2011-04-041-58/+25
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* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
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* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: new MESA_EXTENSION_MAX_YEAR env varBrian Paul2011-03-241-0/+9
| | | | | | | If set to year X, only report extensions up to that year. This is a work-around for games that try to copy the extensions string to a fixed size buffer and overflow. If a game was released in year X, setting MESA_EXTENSION_MAX_YEAR to that year will likely fix the problem.
* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick2011-03-021-0/+9
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* docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick2011-03-021-0/+2
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* docs: Import 7.10.1 release notes from 7.10 branchIan Romanick2011-03-021-0/+380
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* docs: Import 7.9.2 release notes from 7.9 branchIan Romanick2011-03-021-0/+336
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* egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke2011-03-011-0/+92
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-282-1/+2
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* glx: Adjust the MESA_multithread_makecurrent spec to match implementation.Eric Anholt2011-02-261-3/+26
| | | | | | This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-261-0/+135
| | | | | | | This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.
* docs: updated environment variable listBrian Paul2011-02-171-13/+90
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* docs: add glsl infoSam Hocevar2011-02-161-0/+1
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