| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6bfc352f5a35ab21f012d6d501821ffbf767aab3)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3255d10da4c2703bfdfcefd8f59b0d8f21dbb43f)
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is git, not svn :P
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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All of these have had support for the TGSI opcodes since before most of
the glsl compiler work landed.
Also update the docs accordingly, including the missing note about i965.
Reviewed-by: Marek Olšák <[email protected]>
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Trivial.
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 13953f012dfc7f89dbb07f1eda856aa5353347cc)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 36e3f2542d3cde1fe4f7ca0be83dc49d941cb988)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 555885a0bf64d49bc6c31c0aaeb636c24ef61102)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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The doc wasn't update since we moved the glsl compiler to src/compiler/glsl.
I also updated the description of the standalone compiler.
v2:
- Mention that just-log argument removes headers/separators.
- Mention that version argument is mandatory.
Since version argument is mandatory, add --version to the command line
example.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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We don't need to support all the color buffers for advanced blend, just
cb0. For Fermi, we use the special binding slots so that we don't
overlap with user textures, while Kepler+ gets a dedicated position for
the fb handle in the driver constbuf.
This logic is only triggered when a FBFETCH is actually present so it
should be a no-op most of the time.
Signed-off-by: Ilia Mirkin <[email protected]>
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GL_ARB_vertex_attrib_64bit was the last piece missing.
v2: update docs (Jordan)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: update docs (Jordan)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: update docs (Jordan)
Signed-off-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: use more generic description (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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The only reason we didn't previously enable this was the dependency on
OpenGL ES 3.1. These should have been enabled as soon as HSW got
stencil texturing. We also needed to fixup setting MaxViewports.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c8ece92ded9337b9ed60aa9568b41313025a1406)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bec04114d2612042bdf61183cfa3416b3a643b68)
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Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
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I lost track of who created initial patch (Ilia?).. Romain rebased it.
I pushed it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95460
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Document what has been the unofficial way to self-reject stable patches.
Namely: drop the mesa-stable tag and push the commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6b1c3c3aa0a2b643dbb9964b7001097eed3c4888)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 01579a9d007830f2f905646c9d1f9bd0a03caa89)
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Fixes: ba28f2136febca32fe56 ("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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[Emil Velikov: split from the typos fixes]
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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I've used an ancient version of the script which did not cover:
- version expansion (cd mesa-* does not work)
- --enable-glx-tls
- EGL and es2* testing
- Vulkan and DOTA2
Signed-off-by: Emil Velikov <[email protected]>
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The changes to release.sh have landed, so all we need is a recent
checkout of xorg-utils.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2722144beddac0aa7065b478502c7c3a1f2a5451)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c9e993ba1301ac0380b86a3934f5c97ff0827594)
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Fixes: 438086efb17 (docs: sourcetree.html misc updates)
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mention the script - why/how to use alongside a useful trick to make it
work interactively (thanks Rob!).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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