| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Build dependency removed with
424f2008814ed9047628c40ccd4258a8a9fd8299
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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v2: add ES3
Reviewed-by: Brian Paul <[email protected]> (v1)
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glsl directory is located in src and not in src/egl
v2: remove ppc, move glapi from src/mesa to src/mapi
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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I did not list the *_get_program_binary extensions since they're not
useful to anyone with their current implementation (that supports 0
binary formats).
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Added in commit cdd3f549.
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Tested with piglit ARB_texture_buffer_object/formats.
Reviewed-by: Kenneth Graunke <[email protected]>
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The DRM's --enable-vmwgfx-experimental-api flag isn't needed anymore.
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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V3: Put enable in an existing block rather than making a new
one for no good reason.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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v2 (Kayden): Move the enable into an existing intel->gen >= 4 block
(as suggested by Ian).
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Not maintained since 2008. Doubtful that it's worked in quite a while.
Also see commit 32ac8cb05 which removed VMS stuff from Makefile in 2009.
Cc: Jouk Jansen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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just mention softpipe is done, r600g will come soon.
Signed-off-by: Dave Airlie <[email protected]>
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The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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Reported-by: Matt Turner <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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Signed-off-by: Andreas Boll <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
ported manually from
8e73273cb95626d9def012eeb508160e4022ff60
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Reported-by: Fabio Pedretti <[email protected]>
v2: (Chad Versace <[email protected]>)
- Rewrite FAQ - proper place for installing mesa.
v3: fix some typos
Reviewed-by: Chad Versace <[email protected]>
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This reverts commit 9e0931e355a21ff9902a4127cc63b392d8def0cd
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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split into common and driver specific To-Do lists
add an explanation for each To-Do list
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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