| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
texture gather and it already supported the new instructions.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
v2: Make it clear that ARB_direct_state_access is only available on
drivers that support GL 2.0+
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Those extensions were enabled for ages already.
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8ee1a1c08b168d7583b806a2f8a2dc2ae28be62a)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d88fb4050561a62fa824bec59ffedf2a826c2083)
|
|
|
|
|
|
|
|
|
|
| |
EGL_SOFTWARE is not supported anywhere in the code,
whereas LIBGL_ALWAYS_SOFTWARE is.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
| |
Reviewed-by: Laura Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Suggested-by: Axel Davy <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
|
|
|
|
|
|
| |
Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Signed-off-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
| |
Other drivers which want to enable this extension must expose groups of
GPU hardware performance counters.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
|
| |
After talking to Jon Leech he suggested this should be fine.
update spec to the version in the registry.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
| |
Signed-off-by: Martin Peres <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit adb47b5b279b6fd920151aa7926af6ffd2069339)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ea0d1f575c214c09ba3df12644a960e86e031766)
|
|
|
|
|
|
|
|
|
|
|
| |
copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
Admit to having started working on this, I don't admit to ever finishing it
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
imageSize() is in the GLSL ES 3.1 spec. Trivial.
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
|
| |
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 65776421fe59a0ffd5388c0968c9b0b1c1b230ed)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c4b8bff6e24c6661a8a05ec05f8ed5762e95021b)
|
|
|
|
|
|
|
|
| |
Missed out with commit d99135b2e9b(configure: nuke
--with-max-{width,height})
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
|
|
|
|
|
|
|
| |
The hardware only supports 4 MRTs. It should be possible to emulate
support for 8, but doesn't seem worth the trouble.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Plus nuke the final reference to osmesa from README.WIN32.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
At the moment to get an EGL image to a dma-buf file descriptor,
you have to use EGL_MESA_drm_image, and then use libdrm to
convert this to a file descriptor.
This extension just provides an API modelled on EGL_MESA_drm_image,
to return a dma-buf file descriptor.
v2: update spec for new API proposal
add internal queries to get the fourcc back from intel driver.
v2.1: add gallium pieces.
v2.2: add offsets to spec and API, rename fd->fds, stride->strides
in API. rewrite spec a bit more, add some q/a
v2.3:
add modifiers to query interface and 64-bit type for that (Daniel Stone)
specifiy what happens to num fds vs num planes differences. (Chad Versace)
v2.4:
fix grammar (Daniel Stone)
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff87ae1e003be7104d3550250af3343c01cea882)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5e59f895c468c1ac497ad925b8bddd7f227c89a2)
|
|
|
|
|
|
|
| |
v2:
- Fix the state of the Program pipelines and Query objects (Laura)
Signed-off-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This avoids MSVC the warning
warning C4013: 'isatty' undefined; assuming extern returning int
with certain versions of flex.
Reviewed-by: Brian Paul <[email protected]>
v2: Add win flex-bison link to docs/install.html.
|