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* docs: add missing target attributeAndreas Boll2012-06-251-1/+1
* docs/shading: use proper markupAndreas Boll2012-06-251-11/+11
* docs: use id instead of <a name>Andreas Boll2012-06-121-20/+9
* docs: fix html end/start tagsAndreas Boll2012-06-121-3/+2
* docs: consolidate html header and footerAndreas Boll2012-06-121-10/+11
* docs: fix glsl_compiler nameSam Hocevar2011-02-161-1/+1
* docs: updated info about GLSL compilerBrian Paul2010-08-241-146/+44
* docs: remove the 'Last updated date'Brian Paul2010-03-201-4/+0
* docs: document 'useprog' debug optionBrian Paul2009-10-221-0/+1
* docs: document more MESA_GLSL env var optionsBrian Paul2009-10-141-1/+7
* docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul2009-04-071-3/+29
* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27
* document GLSL 1.20 statusBrian Paul2008-07-291-0/+35
* mesa: revert building glslcompiler by defaultBrian Paul2008-07-211-2/+1
* mesa: build the stand-alone glslcompiler by default, update the docsBrian Paul2008-07-171-16/+26
* document GLSL float f/F suffix bugBrian2007-11-271-0/+1
* document perspective correction issuesBrian2007-04-271-0/+2
* document broken inverse trig functionsBrian2007-04-271-0/+1
* memory leaks fixedBrian2007-04-211-1/+0
* dFdx(), etc. don't work yetBrian2007-04-191-0/+1
* glean glsl test now does over 150 testsBrian2007-04-181-1/+1
* more tips, validation infoBrian2007-03-281-1/+24
* added ftransform() commentBrian2007-03-271-0/+2
* minor status updatesBrian2007-03-261-4/+2
* document internal compiler optionsBrian2007-03-231-1/+45
* gl_ClipVertex not supported yetBrian2007-03-091-0/+1
* info about how the compiler worksBrian2007-02-271-2/+51
* glslcompiler build instructionsBrian2007-02-221-1/+8
* updated info about arrays, predefined uniformsBrian2007-02-211-5/+2
* info about stand-alone compilerBrian2007-02-171-1/+74
* noise() works nowBrian2007-01-281-1/+0
* minor updatesBrian2007-01-281-4/+4
* Added a page with shading language status, tips, etc.Brian2007-01-201-0/+116