| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
This is unused.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is confusing because is only applys to GL_ARB_vertex/fragment_program,
and because of that its also not very useful.
If someone requires this for debugging they can just make an ad-hoc
code change.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The doc wasn't update since we moved the glsl compiler to src/compiler/glsl.
I also updated the description of the standalone compiler.
v2:
- Mention that just-log argument removes headers/separators.
- Mention that version argument is mandatory.
Since version argument is mandatory, add --version to the command line
example.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
Dead since commit d8a366200 in 2010.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.
Functionality is controlled via two environment variables:
MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read
v2: cleanups, add strerror if fopen fails, put all functionality
inside HAVE_SHA1 since sha1 is required
Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Eero Tamminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Fixed what I noticed; no warranty for exhaustiveness.
Signed-off-by: Nathan Kidd <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
target is needed for the frame based layout
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
use dl instead of ul
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
for more well-formed html
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
add doctype
add character encoding
add missing <head> tag
unify html header and footer
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
| |
Ian or Eric should review this and add/edit as needed.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|