Commit message (Collapse) | Author | Age | Files | Lines | |
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* | docs: Fix GLSL compiler link | Elie TOURNIER | 2017-01-18 | 1 | -4/+8 |
| | | | | | | | | | | | | | | The doc wasn't update since we moved the glsl compiler to src/compiler/glsl. I also updated the description of the standalone compiler. v2: - Mention that just-log argument removes headers/separators. - Mention that version argument is mandatory. Since version argument is mandatory, add --version to the command line example. Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> | ||||
* | mesa: Remove EmitCondCodes. | Matt Turner | 2016-03-01 | 1 | -28/+0 |
| | | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]> | ||||
* | docs: Remove descriptions of long dead Emit* fields. | Matt Turner | 2016-03-01 | 1 | -17/+0 |
| | | | | | | | | Dead since commit d8a366200 in 2010. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]> | ||||
* | mesa: change 'SHADER_SUBST' facility to work with env variables | Tapani Pälli | 2015-09-04 | 1 | -0/+14 |
| | | | | | | | | | | | | | | | | | | | Patch modifies existing shader source and replace functionality to work with environment variables rather than enable dumping on compile time. Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid collisions. Functionality is controlled via two environment variables: MESA_SHADER_DUMP_PATH - path where shader sources are dumped MESA_SHADER_READ_PATH - path where replacement shaders are read v2: cleanups, add strerror if fopen fails, put all functionality inside HAVE_SHA1 since sha1 is required Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Eero Tamminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | docs: fix misspellings | Nathan Kidd | 2014-01-06 | 1 | -1/+1 |
| | | | | | | | Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | docs: bump supported shading language version | Chris Forbes | 2013-11-25 | 1 | -1/+1 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: update shading documentation | Andreas Boll | 2012-10-03 | 1 | -8/+5 |
| | | | | Reviewed-by: Brian Paul <[email protected]> | ||||
* | docs: remove obsolete target attribute | Andreas Boll | 2012-09-19 | 1 | -4/+3 |
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* | docs: add new iframe layout | Andreas Boll | 2012-09-19 | 1 | -0/+8 |
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* | docs: update piglit url | Andreas Boll | 2012-08-06 | 1 | -1/+1 |
| | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs: add missing target attribute | Andreas Boll | 2012-06-25 | 1 | -1/+1 |
| | | | | | | target is needed for the frame based layout Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs/shading: use proper markup | Andreas Boll | 2012-06-25 | 1 | -11/+11 |
| | | | | | | use dl instead of ul Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs: use id instead of <a name> | Andreas Boll | 2012-06-12 | 1 | -20/+9 |
| | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs: fix html end/start tags | Andreas Boll | 2012-06-12 | 1 | -3/+2 |
| | | | | | | for more well-formed html Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs: consolidate html header and footer | Andreas Boll | 2012-06-12 | 1 | -10/+11 |
| | | | | | | | | | add doctype add character encoding add missing <head> tag unify html header and footer Signed-off-by: Brian Paul <[email protected]> | ||||
* | docs: fix glsl_compiler name | Sam Hocevar | 2011-02-16 | 1 | -1/+1 |
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* | docs: updated info about GLSL compiler | Brian Paul | 2010-08-24 | 1 | -146/+44 |
| | | | | Ian or Eric should review this and add/edit as needed. | ||||
* | docs: remove the 'Last updated date' | Brian Paul | 2010-03-20 | 1 | -4/+0 |
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* | docs: document 'useprog' debug option | Brian Paul | 2009-10-22 | 1 | -0/+1 |
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* | docs: document more MESA_GLSL env var options | Brian Paul | 2009-10-14 | 1 | -1/+7 |
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* | docs: document the MESA_GLSL env var, other misc GLSL updates | Brian Paul | 2009-04-07 | 1 | -3/+29 |
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* | mesa: updated GLSL docs | Brian Paul | 2008-12-15 | 1 | -43/+27 |
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* | document GLSL 1.20 status | Brian Paul | 2008-07-29 | 1 | -0/+35 |
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* | mesa: revert building glslcompiler by default | Brian Paul | 2008-07-21 | 1 | -2/+1 |
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* | mesa: build the stand-alone glslcompiler by default, update the docs | Brian Paul | 2008-07-17 | 1 | -16/+26 |
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* | document GLSL float f/F suffix bug | Brian | 2007-11-27 | 1 | -0/+1 |
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* | document perspective correction issues | Brian | 2007-04-27 | 1 | -0/+2 |
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* | document broken inverse trig functions | Brian | 2007-04-27 | 1 | -0/+1 |
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* | memory leaks fixed | Brian | 2007-04-21 | 1 | -1/+0 |
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* | dFdx(), etc. don't work yet | Brian | 2007-04-19 | 1 | -0/+1 |
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* | glean glsl test now does over 150 tests | Brian | 2007-04-18 | 1 | -1/+1 |
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* | more tips, validation info | Brian | 2007-03-28 | 1 | -1/+24 |
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* | added ftransform() comment | Brian | 2007-03-27 | 1 | -0/+2 |
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* | minor status updates | Brian | 2007-03-26 | 1 | -4/+2 |
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* | document internal compiler options | Brian | 2007-03-23 | 1 | -1/+45 |
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* | gl_ClipVertex not supported yet | Brian | 2007-03-09 | 1 | -0/+1 |
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* | info about how the compiler works | Brian | 2007-02-27 | 1 | -2/+51 |
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* | glslcompiler build instructions | Brian | 2007-02-22 | 1 | -1/+8 |
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* | updated info about arrays, predefined uniforms | Brian | 2007-02-21 | 1 | -5/+2 |
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* | info about stand-alone compiler | Brian | 2007-02-17 | 1 | -1/+74 |
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* | noise() works now | Brian | 2007-01-28 | 1 | -1/+0 |
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* | minor updates | Brian | 2007-01-28 | 1 | -4/+4 |
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* | Added a page with shading language status, tips, etc. | Brian | 2007-01-20 | 1 | -0/+116 |