| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ca2fbf6f8fe5e1853064c81fd3334a8172d65689)
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Turns out the previous tarballs got corrupted during upload which I
carelessly forgot to check prior to deleting the local ones.
Lesson learned - double check before removing the local ones.
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 79b0e13913b5189bb8629e80439fea746f99fe79)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c65835d81230fbdc1544600c0a24f90647a4e75a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 21e6440e82808364a6c2cc38ea92651c99b69aad)
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Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds support for the features requires for ARB_shader_storage_buffer_object
and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops.
[airlied: some cleanups applied]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It will only end up getting exposed on gen8+ since it requires GL ES
3.1, but it should be ready to go on gen7 when support for GL ES 3.1 is
completed there.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
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I just forgot these when I added this stuff.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit e7fb889dcc002f87c316f3cdc6e7907a88c12697)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff9ddb9eb1b3b25f40e71a95bb48421abfcb11d9)
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Trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
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This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Miklós Máté <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Support in Mesa main and i965 has just been added.
v2: Include note in 'New Features' of docs/relnotes/11.3.0.html.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Only minor differences to the existing ARB_texture_border_clamp support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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11.2 has been branched, we're on 11.3 now.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit e49dd21bcbabdb330620d48f5915828cfd5eb983)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 7bcd827806b0816d61122ba3d37dd40178d96d98)
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Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 4b2d9f29e9b75cbbeb76ccf753a256e11f07ee1a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 330aa44a0da7548000a6b2fc2bb580e9c8e733cc)
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I chose to make separate macros for this due to the additional
complexity and extra scratch usage.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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We now support all Intel GPUs which can do tessellation.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b9b19162ee3f8d68be76b71adf2a290cbb675660)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
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This allows specifying a GL profile and version so one can get a core-
profile context.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 525f3c2c28cd083b37e1f6a27f503af1c4781141)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5a616125acf0ac043d2d44b7a8e804739d55014e)
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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