| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 3e741344d79e3ae67b1ad645e7d56fe6c0fb2ae2)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 79be754f9a74a43b5748dc0934241e7701cb9581)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit f34bddc325c414cb8ee21666bd307512577efdef)
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Reviewed-by: Erik Faye-Lund <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 624e384ea86afea737f9d3b952a9c3edbecd3950)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 1cdef5e70ca1745b6cbc133c3bdb94cd6541ad4a)
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The spec was modified to support GLES.
Tested-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 27fd12857b53ec22c0e918eee6c4c009643fccbc)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit d219361b4226944835959676d1721b2a9d29da72)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit cb63a4e1144d9cd8feda3799c68a32a769417b5f)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit abaeb79eb2c16d7abad06719f24d1e59ad775aa6)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 686eab66420eec742338c1b75e499367e103e82b)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 3c8c851fe46b1924d84b04c49c60885452c4fbe2)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit cb1ddf48e223231fc4e2cfdc92fbcdaec673929d)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 7378180e7aa652f3f95e4b953a552dcaf8fb8408)
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Adds suppport for INTEL_fragment_shader_ordering. We achieve
the fragment ordering by using the same instruction as for
beginInvocationInterlockARB() which is by issuing a memory
fence via sendc.
Signed-off-by: Kevin Rogovin <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewied-by: Ilia Mirkin <[email protected]>
Cc: 18.2: <[email protected]>
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Acked-by: Jason Ekstrand <[email protected]>
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This is ASTC 2D LDR allowing texture arrays and 3D, compressing each
slice as a separate 2D image. Tested by piglit. Trivial.
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same cap as ARB_timer_query, no changes needed, tested by piglit
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because the closed driver exposes it.
It's the same as the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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it's a subset of the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
This is equivalent to the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Seems something went wrong somehow when it was pushed.
v2: combine into one list
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek OIšák <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
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