| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1a9cc5f50db5d27530a3449743b43aac389d781f)
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This enables ARB_conditional_render_inverted.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 95994706429e08665d1d33d248c8bcd67d40251e)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3b6a4758fa8958db4b76e6d7efccc93b12b1da06)
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Gallium should be prepared fine for ARB_clip_control.
So enable this and mention it in the release notes.
v2:
Only enable for drivers announcing the freshly introduced
PIPE_CAP_CLIP_HALFZ capability.
v3:
Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ
with ARB_clip_control.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit fa98c74692634de4f87694a40a299b59c4716ee5)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 088d3501786a2ff0833de45951b63acbe6560a0f)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 52bd154980e306b8bc9b9d2edc0e728a9f8f3bf6)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9f1149876f2d010c871751a53d02d4d2b6aef1fe)
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Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 18571edea8f444fc6b4ed2b38f945f0ac533f384)
Conflicts:
docs/index.html
docs/relnotes.html
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1b12af300dfa77c24088780e88200703653293d3)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit f95fcb17163a47674a89d2ab58cd5b2547a94720)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 1e2b4120f705b8258da8cbc31bdb9fbfcd118603)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Done for: nvc0, softpipe and llvmpipe
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Requires Evergreen/Cayman
marek: update release notes
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Also update 10.3 relnotes to match.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The quadop-based method we currently use on all chipsets already
provides the fine version of the derivatives.
Signed-off-by: Ilia Mirkin <[email protected]>
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This extension is identical to NV_texture_barrier. Alias
glTextureBarrier to the existing glTextureBarrierNV and use the existing
NV_texture_barrier extension bit.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Requires Evergreen/Cayman
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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These two were added ages ago, with an explicit comment "Hacks ..."
They have been insufficient for years and maintainers needed to
explicitly handle the build themselves.
Rather than lying and pretending that it works, just kill this hack and
let maintainers build things the way it should be done for their
distribution.
Document the removal in the release notes.
Suggested-by: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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I don't know of any hardware which supports it.
With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8
is supported.
Reviewed-by: Glenn Kennard <[email protected]>
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Requires Evergreen or later
v2 (Andreas): Update relnotes/10.3
Reviewed-by: Alex Deucher <[email protected]> (v1)
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Add a new winsys and target that can be used with a dri2 state tracker
and loader instead of drisw. This allows to use gbm as a dri2/image
loader and avoid the extra copy from the backbuffer to the shadow
frontbuffer.
The new driver is called "kms_swrast", and is loaded by gbm as a
fallback, because it is only useful with the gbm platform (as no buffer
sharing is possible)
To force select the driver set the environment variable
GBM_ALWAYS_SOFTWARE
[Emil Velikov]
- Rebase on top of gallium megadriver.
- s/text/test/ in configure.ac (Spotted by Andreas Pokorny).
- Add scons support for winsys/sw/kms-dri and fix the build.
- Provide separate DriverAPI, due to different InitScreen hook.
Signed-off-by: Emil Velikov <[email protected]>
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And add a news item.
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Reviewed-by: Michel Dänzer <[email protected]>
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Only supported on evergreen and later. Currently limited
to single component textures as the hardware GATHER4
instruction ignores texture swizzles.
Piglit quick run passes on radeon 6670 with all
applicable textureGather tests, no regressions.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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And add a news item.
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The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Tobias Droste <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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If multiple viewports are supported, that implies the presence of a GS
and layered rendering, so we can enable ARB_fragment_layer_viewport as
well.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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