| Commit message (Collapse) | Author | Age | Files | Lines |
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All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <[email protected]>
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All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.
reviewed by Michel Dänzer
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Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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+ modify release notes for 10.3
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
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.. and add to release notes for 10.3
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
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Signed-off-by: Ian Romanick <[email protected]>
(cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
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Both changes landed in 10.2, and for people not following the
development cycle these will come as a surprise. Note that the
pipe_* interface is not stable.
Cc: "10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I
forgot to add the file.
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No LLVM changes needed.
Reviewed-by: Michel Dänzer <[email protected]>
v2: updated GL3.txt and relnotes
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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...and update relnotes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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relnotes weren't updated this whole time, so I went through all the
GL3.txt changes and picked out the nouveau ones since 10.1.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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V4: Don't claim Gen8 yet.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Which was just made.
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Signed-off-by: Ian Romanick <[email protected]>
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The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200
5157) TCL DRI2). I couldn't do a full piglit run because it would tank
the system with or without this patch. I just ran all the blit tests
(-t blit to piglit-run.py). Only fbo-sys-sub-blit failed. All of the
other tests that weren't skipped (i.e., all the multisample and sRGB
tests skip) passed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200
5148) TCL DRI).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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At least for GEN7+, anyway.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This extension enabled the use of texture array with fixed-function and
assembly fragment shaders. No applications are known to use this
extension.
NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY
cases of the copyteximage piglit test. The test is incorrectly using
texture arrays with fixed function while only requiring the
GL_EXT_texture_array extension. A fix for the test has been posted to
the piglit mailing list.
http://lists.freedesktop.org/archives/piglit/2013-November/008639.html
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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