| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 4b2d9f29e9b75cbbeb76ccf753a256e11f07ee1a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 330aa44a0da7548000a6b2fc2bb580e9c8e733cc)
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I chose to make separate macros for this due to the additional
complexity and extra scratch usage.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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We now support all Intel GPUs which can do tessellation.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b9b19162ee3f8d68be76b71adf2a290cbb675660)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
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This allows specifying a GL profile and version so one can get a core-
profile context.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 525f3c2c28cd083b37e1f6a27f503af1c4781141)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5a616125acf0ac043d2d44b7a8e804739d55014e)
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit f9715bc449d6b2cc5693e44bb82a9d5305a32ab5)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bec983b738a7f149478ee692ba0e1d26fcc9fd8e)
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[airlied: update relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Trivial. GL_ARB_fragment_layer_viewport support was added in 8c902a58
by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Cc: "11.1" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2555e000fc1771dd231207247b5d9dfec4600fe8)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 04fd3a6f629b5098cc2a4da1f2392678349ecf56)
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Same as commit 84d087aea but for a4xx. The RE'd enums had the same issue
too.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Trivial
Signed-off-by: Ian Romanick <[email protected]>
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With the earlier issues resolved we can expose the extension.
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The a4xx bits corresponding to 'freedreno/a3xx: add fake RGTC support
(required for GL3)'
TODO some more r/e.. maybe we get lucky and hw supports some of this
directly? For now this will help us enable gl3.
Signed-off-by: Rob Clark <[email protected]>
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A smarter implementation would make it possible to attach this to emit
state for the BY_REGION versions to avoid breaking the tiling. But this
is a start.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Also throw in LATC while we're at it (same exact format). This could be
made more efficient by keeping a shadow compressed texture to use for
returning at map time. However... it's not worth it for now...
presumably compressed textures are not updated often.
Lastly fix up Z32S8 transfers to non-0 layers.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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The previously RE'd formats were from an ES driver implementing
OES_vertex_type_10_10_10_2 and thus backwards. A future change could add
the 2_10_10_10 support.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Neil Roberts <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 66c949d0a19b1e601243be22b6506528b866388b)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ee57c22141c42d9b511a7dfa5971c4428cd1c6e7)
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Signed-off-by: Glenn Kennard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This extension requires ES 3.1 since it relies on glMemoryBarrier.
For testing purposes I temporarily moved glMemoryBarrier to be an ES 3.0
function.
This has been tested with the piglit in the ML and the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This has been tested with the piglits in the mailing list and
on the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I wonder if the craziness was worth it.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ec14e6f8fd05999b482e0785d8cd286042c9c254)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 31bf24703193cc23961923e01548b1acb2760a93)
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Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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