| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently, Vulkan 1.1.
Cc: 19.2 <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
(cherry picked from commit 41b0e0d7e0f2353d337e68e8e439b5dfead880c4)
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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Always use 'on' as for the rest of the drivers.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 7fcb69a33c6c6d1658de3e0fd9c40363584c8c7b)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit b84ffa028d09c1bba1add468fd68886ee243d428)
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This depends on LLVM 10 because this needs https://reviews.llvm.org/D65283
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 33e57d0ace83e4f5deab0211474cd84607878024)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 09a1b2bdbab20635888b3b226bd1e9a8e31a75ec)
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit e42399f4de80acb681b90ae4e35d8983b89d0329)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit fe1f7b538b7e8e4bd221c5d52ae72a3721c6aa08)
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Reviewed-by: Jason Ekstrand <[email protected]>
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Basically same as external for now.
Reviewed-by: Samuel Pitoiset <[email protected]>
Only case we might need to handle differently in the near future
is Raven's case of displayable DCC which is not renderable. But
we don't support that yet.
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit d54dc24d6d6ad9ce4fbebd5f9a69a92633504c40)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 22eddd8b9d4d905237494c9841e65e4c073ab514)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 2a5b4e2b9ffc07f32a7ff5f89176cb892b179c5f)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 1517811f4f75cd628dd7122d63092f3954a81a7d)
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The title of the release notes says 19.0.5 while the rest of the file
(correctly) says 19.0.6
Fixes: fe79d75ccf9 ("docs: Add relnotes for 19.0.6")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
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These checksums were obtained by downloading the releases from
ftp://ftp.freedesktop.org/pub/mesa/older-versions/9.x/9.2.2/ and
running md5sum on them.
Hopefully the server wasn't compromised since release.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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There's some stray whitespace in these files that doesn't do anything
useful. Let's get rid of if.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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According to the W3C, we shouldn't use the br-tag unless the line-break
is part of the content:
https://www.w3.org/TR/2011/WD-html5-author-20110809/the-br-element.html
All of these instances are for non-content usage, and is as such technically
out-of-spec. So let's either remove them, or split paragraphs, based on
how related the content are.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The tt-tag has been removed from HTML5, so let's normalize this to
code-tags intead. This just makes things a bit more consistent, as we've
mixed these left and right so far anyway.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This new 'platform' is added by default with no guards.
It is effectively a copy of the surfaceless one, with updated function
names and brand new probe function.
Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards
have been dropped.
A worthy mention are the changes in _egFindDisplay, since the original
and dup'd fd are required, we make use of the plat_opt argument.
Note that no hacks for eglGetDisplay are added - the API works only with
the eglGetPlatformDisplay* API.
v2:
- s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric)
- let ^^ return bool (Eric)
- fixup meson build, move files() further up (Eric)
- copy from plat. surfaceless w/o the visual cleanups
- close and free when destroying the dpy
- sprinkle a few _eglDeviceSupports
- split fd handling into separate function
- use directly the render node if no FD is given (Mathias)
v3:
- s/dpy/disp/g
- drop swap_buffers* callbacks
- drop loader_set_logger()
- drop local define
- re-introduce _eglGetDRMDeviceRenderNode()
- EGL_WARN on ForceSoftware with HW device - continue using the HW device
- bail out for "EGL_MESA_device_software" until it's fixed
- wire-up the Android build
v4:
- use new style _eglFindDisplay()
- split hw vs sw code paths
- don't close the internal fd (already handled in FiniDisplay())
- make swrast work (bit hacky bit will do for now)
- Android for real, drop autotools
- Correct HW + LIBGL_ALWAYS_SOFTWARE check
- use the dri2_create_drawable() helper
v5:
- enhance comment around fd checks (Mathias)
- rebase for dri2_init_surface() changes
Cc: Mathias Fröhlich <[email protected]>
Acked-by: Marek Olšák <[email protected]> (v4)
Signed-off-by: Emil Velikov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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It's generally frowned upon to have more than one H1 per document in
HTML4. So let's put the text directly inside the header. This means we
can drop the flex-based centering, which makes things a bit easier. We
also need to change the padding to rem instead of em, because the em has
now changed.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The list items needs to contain everything part of the item, not just
the first paragraph.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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