| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Also enable support on nv50
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Require LLVM 5.0 or later because LLVM 4.0 is easily fooled into
putting the lane select of llvm.amdgcn.readlane into a VGPR and then
fails to continue to compile.
Reviewed-by: Marek Olšák <[email protected]>
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v2:
- fill in DRM version requirement
- disable on SI due to CP DMA faults
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 71d2f05a9e831af04ea26dd8c975d285e0b964ec)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 7f34ecae7fddd3435346f0475557b34920763422)
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This enables support for the GL_NV_fill_rectangle extension on the
GM200+ for Desktop OpenGL.
Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Fix commit message
- Add note to reldocs
Changes since v2:
- Remove unnessecary parens in nvc0_screen_get_param()
- Fix sorting in release notes
- Don't execute FILL_RECTANGLE method on pre-GM200+ GPUs
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is unused.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9b66351f5b274f3d79cb2c48afa3b2fcc2bf3442)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 373d88a7117150de984510453e1c30a455987686)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 879d24c49727cfc6c62cbd5bca58efad4c914e40)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit fcef88d13a9ebdcadc6a878e9284c55651785301)
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Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5c9273152c59777771fa6c7b546316caf3f091d8)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8fee1d348cc3d91a88319c0d72689acabaa2bf47)
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This extension adds new query types which can be used to detect overflow
of transform feedback buffers. The new query types are also accepted by
conditional rendering commands.
v3:
- s/gen7+/gen6+/ in the relnotes (Jordan Justen)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 112e75f51bc7c82bde4722485115c99734e62064)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 71f3ff57fa67ef72630821f4fa13a17e264d7ccb)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 80b41d9899f37e58b197f55897115d2cb6e13af9)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 683462e680326ee0cd7a794f018178b7b5573c4f)
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Currently we have extra (somewhat questionable) modularity, such that
one could build some parts with LLVM while others w/o.
That is extremely fragile, error prone and requires quite noticable
amount of code throughout.
Thus lets deprecate the gallium toggle in faviour of the generic one.
The former will throw a warning when set, and it will be overwritten by
the latter. This will allow gradual transition w/o breaking people's
scripts.
v2: Rebase, document in release notes.
Cc: Dave Airlie <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tobias Droste <[email protected]> (v1)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Properly annotate <li> and keep the note analogous to all the previous
ones - OpenVG, st/egl, etc.
Signed-off-by: Emil Velikov <[email protected]>
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This is no longer actively maintained and is just
accumulating bitrot.
Signed-off-by: Edward O'Callaghan <[email protected]>
Acked-by: Chia-I Wu <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6bfc352f5a35ab21f012d6d501821ffbf767aab3)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3255d10da4c2703bfdfcefd8f59b0d8f21dbb43f)
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All of these have had support for the TGSI opcodes since before most of
the glsl compiler work landed.
Also update the docs accordingly, including the missing note about i965.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 13953f012dfc7f89dbb07f1eda856aa5353347cc)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 36e3f2542d3cde1fe4f7ca0be83dc49d941cb988)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 555885a0bf64d49bc6c31c0aaeb636c24ef61102)
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We don't need to support all the color buffers for advanced blend, just
cb0. For Fermi, we use the special binding slots so that we don't
overlap with user textures, while Kepler+ gets a dedicated position for
the fb handle in the driver constbuf.
This logic is only triggered when a FBFETCH is actually present so it
should be a no-op most of the time.
Signed-off-by: Ilia Mirkin <[email protected]>
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GL_ARB_vertex_attrib_64bit was the last piece missing.
v2: update docs (Jordan)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: update docs (Jordan)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2: update docs (Jordan)
Signed-off-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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The only reason we didn't previously enable this was the dependency on
OpenGL ES 3.1. These should have been enabled as soon as HSW got
stencil texturing. We also needed to fixup setting MaxViewports.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c8ece92ded9337b9ed60aa9568b41313025a1406)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bec04114d2612042bdf61183cfa3416b3a643b68)
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Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6b1c3c3aa0a2b643dbb9964b7001097eed3c4888)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 01579a9d007830f2f905646c9d1f9bd0a03caa89)
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