| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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v2: mark llvmpipe & softpipe properly as well (Jason Wood)
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The difference to the virtually identical ARB_robustness (which is already
enabled unconditionally) is miniscule and handled elsewhere, but this cap
seems like the right thing to require for this extension.
v2: drop the device reset cap requirement (Ilia)
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: enable only when compute is available
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Note that ASTC support is not actually mandated for this extension to be
exposed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 09460b8cf7ddac4abb46eb6439314b29954c76a6)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d79b2e7bf30ad6d1fa43f30940a64ed9fd0aa9c0)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 614fb93a6d0246d5592333a1b914ce71a409fcf7)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863)
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Until hardware appears (in a gallium driver) that can make use of the
TCS-outputted gl_BoundingBox, we just request that the variable gets
assigned as a regular patch variable.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This should be all that is required for cull distances to work
on radeonsi.
v1.1: whitespace cleanup, add docs fix clipdist_mask usage.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The additional provision of GL_OES_copy_image is that it work for ETC.
However many desktop GPUs don't have native ETC support, so st/mesa does
the decoding by hand. Instead of discarding the compressed data, keep it
around in CPU memory. Use it when performing image copies.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Some ideas copied from Jakob Sinclair's implementation, but the color
clearing is completely different.
v2: remove leftover code, disable conditional rendering
disable render condition cleanly
Reviewed-by: Nicolai Hähnle <[email protected]>
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This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.
Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit edfc17a19a17e8dae41a703a9cb4b9eb3c255c34)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 04277f058d00238937e664cf546c43b16cea7b2b)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3a146a789c5aa45e0de52bff764c2b371dd253aa)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8b06176f310f65628ce136b90a99005278ba5e0d)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Ilia reminded me that I forgot this.
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 7ad2cb6f08bf318219ceb02d297f794db9221efa)
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Signed-off-by: Emil Velikov <[email protected]>
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ARB_compute_shader was the last feature missing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: also update the introductory text.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only one dEQP io_blocks test fails. This test fails for the same reason
as the match_different_member_struct_names test in a previous commit.
dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
v2: Add to release notes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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