| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit adb47b5b279b6fd920151aa7926af6ffd2069339)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ea0d1f575c214c09ba3df12644a960e86e031766)
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copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 65776421fe59a0ffd5388c0968c9b0b1c1b230ed)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c4b8bff6e24c6661a8a05ec05f8ed5762e95021b)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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The hardware only supports 4 MRTs. It should be possible to emulate
support for 8, but doesn't seem worth the trouble.
Signed-off-by: Ilia Mirkin <[email protected]>
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Plus nuke the final reference to osmesa from README.WIN32.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff87ae1e003be7104d3550250af3343c01cea882)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5e59f895c468c1ac497ad925b8bddd7f227c89a2)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit cb154bb22116910c462f7a83f4401bd01e15c34d)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d26f3c1f860e267964d2bd74a86235ae702af3f4)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2abba086ca84f200fae940129c0a5342c3748f00)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 11c0ff60ef19cca84452aa989fb8bb25127473e0)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 0d3e4ed1349565dea8e6c5139400d7441b8ffdca)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 97357d475fc8cbb5dbe7bf17ca41f535827fb253)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit fc9dd495b2adbd329d6b58cd611d2acd8ac3070a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 542a754524a2b149c178a2f70c05b292c7228fc2)
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Requires Evergreen/Cayman and radeon kernel module
2.41.0 or newer.
Expected piglit fails due to hardware limitations:
* arb_draw_indirect-draw-arrays-prim-restart
Restarts not applied for DrawArrays commands
* arb_draw_indirect-vertexid
Base vertex offset is not included in vertex id
Marek: bump vgt_state num_dw by 3 (= space needed for one register write)
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 41bdeda10210b8f1d358c04b25af2fbfe3335531)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a5c608e951c7d41be99a1f84450a1d5aaf6ccadd)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Nick Tenney <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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NOTE: The implementation was initially one patch, this. All the history is kept
here, even though all the core mesa changes were moved to the parent of this
patch.
This patch implements ARB_pipeline_statistics_query. This addition to GL does
not add a new API. Instead, it adds new tokens to the existing query APIs. The
work to hook up the new tokens is trivial due to it's similarity to the previous
work done for the query APIs. I've implemented all the new tokens to some
degree, but have stubbed out the untested ones at the entry point for Begin().
Doing this should allow the remainder of the code to be left in.
The new tokens give GL clients a way to obtain stats about the GL pipeline.
Generally, you get the number of things going in, invocations, and number of
things coming out, primitives, of the various stages. There are two immediate
uses for this, performance information, and debugging various types of
misrendering. I doubt one can use these for debugging very complex applications,
but for piglit tests, it should be quite useful.
Tessellation shaders, and compute shaders are not addressed in this patch
because there is no upstream implementation. I've implemented how I believe
tessellation shader stats will work for Intel hardware (though there is a bit of
ambiguity). Compute shaders are a bit more interesting though, and I don't yet
know what we'll do there.
For the lazy, here is a link to the relevant part of the spec:
https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt
Running the piglit tests
http://lists.freedesktop.org/archives/piglit/2014-November/013321.html
(http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats)
yield the following results:
> piglit-run.py -t stats tests/all.py output/pipeline_stats
> [5/5] pass: 5 Running Test(s): 5
v2:
- Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be
needed for AMD_transform_feedback4, which we do not support.
> If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_-
> EMITTED_ARB counts primitives emitted to any of the vertex streams for
> which STREAM_RASTERIZATION_AMD is enabled.
- Remove comment from GL3.txt because it is only used for extensions that are
part of required versions (Ilia)
- Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia)
- Add a fallthrough comment (Ilia)
- Only divide PS invocations by 4 on HSW+ (Ben)
v3:
- Add ARB_pipeline_statistics_query to relnotes.html
- Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia)
- Correct extension number (Ilia)
- Add link to xml in the main GL API xml (Ilia)
- remove special GS case from gen6_end_query (Ian)
- Make lookup table static so gcc doesn't initialized it on every call (Ian)
- Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian)
- Core mesa parts moved into a prep patch (Ilia)
v4:
- Change to 10.6 relnotes since we missed 10.5 window
- Moved compute shader stuff into the switch statement (Jordan)
- Jordan: Add compute shader support
v5:
- Fixed relnote style (Ilia)
v6:
- Rebased on master which beat me to adding the first relnotes - essentially
this undoes v5 (which had a typo anyway)
- Some code style fixes (Ken)
- Remove some excess comments (Ken)
- Unify tessellation failure style - unreachable (Ken)
- Fix workaround comment for PS invocations (Ken)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: update release notes
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 54da987baec25fbaf6975c93f197ddbfe65a303c)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 62eb27ac8bbd979796f50e253f6c786d7d791242)
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Replace the hard-coded 0's with the context clamp value.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 49a5bce7801651574d3f4841d7532d8b2b86af63)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit e92bfa3f9512832b61706b76b5c9f7afa78199b0)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 14f1659b4311589959b2513e437f0229174eb5ae)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 02f2e97c3ee4a10696bfce79b6299d478bb6e59a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 20e0546cc2aa2a32919c3fb179507a60bef8e6e7)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 6b00e5585a765a82219ceffce2840308df52b44b)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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