| Commit message (Collapse) | Author | Age | Files | Lines |
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V4: Don't claim Gen8 yet.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Which was just made.
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Signed-off-by: Ian Romanick <[email protected]>
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The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a Radeon 7500 (OpenGL renderer string: Mesa DRI R100 (RV200
5157) TCL DRI2). I couldn't do a full piglit run because it would tank
the system with or without this patch. I just ran all the blit tests
(-t blit to piglit-run.py). Only fbo-sys-sub-blit failed. All of the
other tests that weren't skipped (i.e., all the multisample and sRGB
tests skip) passed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The dd_function_table::BlitFramebuffer is already initialized to
_mesa_meta_BlitFramebuffer, so it should just work.
Tested on a FireGL 8800 (OpenGL renderer string: Mesa DRI R200 (R200
5148) TCL DRI).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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At least for GEN7+, anyway.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This extension enabled the use of texture array with fixed-function and
assembly fragment shaders. No applications are known to use this
extension.
NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY
cases of the copyteximage piglit test. The test is incorrectly using
texture arrays with fixed function while only requiring the
GL_EXT_texture_array extension. A fix for the test has been posted to
the piglit mailing list.
http://lists.freedesktop.org/archives/piglit/2013-November/008639.html
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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.. and mark them off on the extensions list as done.
V2: Enable only if pipelined register writes work.
V3: Also update relnotes
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Cc: "10.0" <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The X.Org state tracker is gone, as well as the xvmc/vdpau
r300 and softpipe targets.
Cc: "10.0" <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Now that branch 10.0 is created, bump the minor version in
master.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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...and update relnotes.
Signed-off-by: Ian Romanick <[email protected]>
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...and update relnotes.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Rico Schüller <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major
version from 9 to 10 to reflect this.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Including a news item.
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Better late than never, right?
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The change is very small. Do seamless filtering if either the context
enable is set or the sampler enable is set.
The AMD_seamless_cubemap_per_texture says:
"If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the
value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is
TRUE, seamless cube map sampling is enabled..."
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
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Fix incorrect </li> tag, fix language.
(cherry picked from commit 2377205bcb3bb0b5db48772224f5f80f2cf9abf7)
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Signed-off-by: Ian Romanick <[email protected]>
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Cc: "9.2" [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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