| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a871e80fc6237fa029d6970f7e9b414fd097bd98)
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This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a81b1d5512f64ffca1c13a5937e7eb0de24713ae)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 24b043aab73ce066ded6e4bc93f589008dfc8484)
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Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5d327b373531861f86a726db669b3d656f1b5f8d)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 3b9cde5c8138fb5cc45c652f2a5c15c5fa222bd7)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit eb3a704bb0008c1d046abae31dcb0b2b980c66b1)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 495bcbc48cf4e7cee0f2de11c1166a1fd6eb3969)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8cb28bc49d7799d5accb1feb7e355ec48518e20b)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b1cf9cfb1618f0b73e673745d3c8612aea61723d)
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Signed-off-by: Emil Velikov <[email protected]>
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v2: Make it clear that ARB_direct_state_access is only available on
drivers that support GL 2.0+
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <[email protected]>
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All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 8ee1a1c08b168d7583b806a2f8a2dc2ae28be62a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d88fb4050561a62fa824bec59ffedf2a826c2083)
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Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <[email protected]>
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This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Other drivers which want to enable this extension must expose groups of
GPU hardware performance counters.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit adb47b5b279b6fd920151aa7926af6ffd2069339)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ea0d1f575c214c09ba3df12644a960e86e031766)
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copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 65776421fe59a0ffd5388c0968c9b0b1c1b230ed)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit c4b8bff6e24c6661a8a05ec05f8ed5762e95021b)
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Signed-off-by: Ilia Mirkin <[email protected]>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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The hardware only supports 4 MRTs. It should be possible to emulate
support for 8, but doesn't seem worth the trouble.
Signed-off-by: Ilia Mirkin <[email protected]>
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Plus nuke the final reference to osmesa from README.WIN32.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit ff87ae1e003be7104d3550250af3343c01cea882)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 5e59f895c468c1ac497ad925b8bddd7f227c89a2)
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit cb154bb22116910c462f7a83f4401bd01e15c34d)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d26f3c1f860e267964d2bd74a86235ae702af3f4)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 2abba086ca84f200fae940129c0a5342c3748f00)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 11c0ff60ef19cca84452aa989fb8bb25127473e0)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 0d3e4ed1349565dea8e6c5139400d7441b8ffdca)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 97357d475fc8cbb5dbe7bf17ca41f535827fb253)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit fc9dd495b2adbd329d6b58cd611d2acd8ac3070a)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 542a754524a2b149c178a2f70c05b292c7228fc2)
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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