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* mesa: Bump version to 10.0.0.Paul Berry2013-10-121-65/+0
| | | | | | | | | | | Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major version from 9 to 10 to reflect this. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* docs: mark ARB_conservative_depth done on i965Chris Forbes2013-10-061-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off KHR_debug, update relnotesTimothy Arceri2013-10-051-0/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark off ARB_texture_query_levels, update relnotesChris Forbes2013-10-051-0/+2
| | | | Signed-off-by: Chris Forbes <[email protected]>
* i965: Enable AMD_seamless_cubemap_per_textureIan Romanick2013-09-081-0/+4
| | | | | | | | | | | | | | | | The change is very small. Do seamless filtering if either the context enable is set or the sampler enable is set. The AMD_seamless_cubemap_per_texture says: "If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is TRUE, seamless cube map sampling is enabled..." Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: initial 9.3 release notes fileIan Romanick2013-09-081-0/+57
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]>