| Commit message (Collapse) | Author | Age | Files | Lines |
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It's generally frowned upon to have more than one H1 per document in
HTML4. So let's put the text directly inside the header. This means we
can drop the flex-based centering, which makes things a bit easier. We
also need to change the padding to rem instead of em, because the em has
now changed.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit cb1ddf48e223231fc4e2cfdc92fbcdaec673929d)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 7378180e7aa652f3f95e4b953a552dcaf8fb8408)
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Signed-off-by: Rhys Perry <[email protected]>
Reviewied-by: Ilia Mirkin <[email protected]>
Cc: 18.2: <[email protected]>
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Seems something went wrong somehow when it was pushed.
v2: combine into one list
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek OIšák <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Cc: Emil Velikov <[email protected]>
Cc: Daniel Stone <[email protected]>
Cc: Andres Gomez <[email protected]>
Cc: Dylan Baker <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
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