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* docs: Add sha256sums for the 10.6.0 releaseEmil Velikov2015-06-151-2/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 5d327b373531861f86a726db669b3d656f1b5f8d)
* docs: Update 10.6.0 release notesEmil Velikov2015-06-151-2/+241
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 3b9cde5c8138fb5cc45c652f2a5c15c5fa222bd7)
* docs/relnotes: Mark off ARB_direct_state_access for 10.6Fredrik Höglund2015-05-141-0/+1
| | | | | | | | v2: Make it clear that ARB_direct_state_access is only available on drivers that support GL 2.0+ Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* softpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | Some bits were already there for texture views but some were missing. In particular for cube map views things needed to change a bit. For simplicity I ended up removing the separate face addr bit (just use the z bit) - cube arrays didn't use it already, so just follow the same logic there. (In theory using separate bits could allow for better hash function but I don't think anyone ever did some measurements of that so probably not worth the trouble, if we'd reintroduce it we'd certainly wanted to use the same logic for cube arrays and cube maps.) Also extend the seamless cube sampling to cube arrays - as there were no piglit failures before this is apparently untested, but things now generally work quite the same for cube textures and cube array textures so there hopefully shouldn't be any trouble... 49 new piglits, 47 pass, 2 fail (both due to fake multisampling). v2: incorporate Brian's feedback, add sampler view validation, function rename, formatting fixes. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-0/+1
| | | | | | | | | | | | | | | All the functionality was pretty much there, just not tested. Trivially fix up the missing pieces (take target info from view not resource), and add some missing bits for cubes. Also add some minimal debug validation to detect uninitialized target values in the view... 49 new piglits, 47 pass, 2 fail (both related to fake multisampling, not texture_view itself). No other piglit changes. v2: move sampler view validation to sampler view creation, update docs. Reviewed-by: Brian Paul <[email protected]>
* docs: update ARB_vertex_attrib_64bit statusDave Airlie2015-05-081-0/+1
| | | | | | Add to GL3.txt and release notes. Signed-off-by: Dave Airlie <[email protected]>
* i965/sync: Implement DRI2_Fence extensionChad Versace2015-05-071-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync. Below is the difference in piglit results, before and after this patch. No regressions and several tests improve from 'skip' to 'pass'. Out of EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other tests pass. cmdline: piglit run -p gbm -t sync tests/quick.py mesa: master@1ac7db0 piglit: 4069bec hw: Ivybridge | before after ------+------------- pass | 32 46 fail | 0 0 crash | 0 0 skip | 35 21 total | 67 67 v2: - Set fence->signalled = true in brw_fence_has_completed() too. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* relnotes: Note support for viewport arrays on i965/Gen6.Chris Forbes2015-05-061-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: mark GL_AMD_performance_monitor on nvc0 for the 10.6.0 releaseSamuel Pitoiset2015-05-061-0/+1
| | | | | | | | Other drivers which want to enable this extension must expose groups of GPU hardware performance counters. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* docs/relnotes: document the new EGL sync extensionsMarek Olšák2015-04-301-0/+4
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* freedreno/a3xx: add support for S8 and Z32F_S8Ilia Mirkin2015-04-271-0/+1
| | | | | | | | | Enables ARB_depth_buffer_float. There is no sampling support for interleaved Z32F_S8, so we store the two textures separately, one as Z32F, the other as S8. As a result, we need a lot of additional logic for restores and transfers. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add support for disabling depth clippingIlia Mirkin2015-04-271-4/+5
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965: Enable ARB_gpu_shader5 on Gen8+.Matt Turner2015-04-271-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: mark off texture_stencil8 (v2.1)Dave Airlie2015-04-231-0/+1
| | | | | | | | | | | copy drivers from the stencil_texturing list, softpipe is definitely broken for stencil texturing since it uses float, but I'll look at that later. v2.1: update relnotes Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: enable GL_ARB_program_interface_query extensionTapani Pälli2015-04-161-0/+1
| | | | | | | (and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* freedreno/a3xx: add UBO supportIlia Mirkin2015-04-051-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965: Implement support for ARB_clip_control.Mathias Fröhlich2015-04-051-0/+1
| | | | | | | | | | | | | Switch between the two clip space definitions already available in hardware. Update winding order dependent state according to the clip control state. This change did not introduce new piglit quick.test regressions on an Ivybridge Mobile and a GM45 Express chipset. Also it enables and passes the clip-control and clip-control-depth-precision tests on these two chipsets. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* freedreno/a3xx: add MRT supportIlia Mirkin2015-04-021-1/+2
| | | | | | | The hardware only supports 4 MRTs. It should be possible to emulate support for 8, but doesn't seem worth the trouble. Signed-off-by: Ilia Mirkin <[email protected]>
* docs: note that classic osmesa/libEGL no longer builds with sconsEmil Velikov2015-04-011-0/+2
| | | | | | | Plus nuke the final reference to osmesa from README.WIN32. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* docs: note the removal of gbm_gallium, galahad and identityEmil Velikov2015-03-211-0/+3
| | | | Signed-off-by: Emil Velikov <[email protected]>
* st/vega: Remove.Jose Fonseca2015-03-041-0/+1
| | | | | | | | | | | | | OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* st/egl: Remove.Jose Fonseca2015-03-041-0/+1
| | | | | | | | | | | | | | | | | | Largely superseeded by src/egl, and WGL/GLX_EXT_create_context_es_profile extensions. Note this will break Android.mk with gallium drivers -- somebody familiar with that build infrastructure will need to update it to use gallium drivers through egl_dri2. v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from src/egl/main/Android.mk; and update the src/egl/main/Sconscript to create a SharedLibrary, add versioning, create symlink - copy the bits from egl-static, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Disallow undefined symbols in libEGL.so. Update release notes
* windows/gdi: Remove.Jose Fonseca2015-03-041-1/+3
| | | | | | | | | | | | This classic driver is so far behind Gallium softpipe/llvmpipe based one, that's hard to imagine ever being useful. v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* r600g: Implement GL_ARB_draw_indirect for EG/CMGlenn Kennard2015-02-241-0/+1
| | | | | | | | | | | | | | | | Requires Evergreen/Cayman and radeon kernel module 2.41.0 or newer. Expected piglit fails due to hardware limitations: * arb_draw_indirect-draw-arrays-prim-restart Restarts not applied for DrawArrays commands * arb_draw_indirect-vertexid Base vertex offset is not included in vertex id Marek: bump vgt_state num_dw by 3 (= space needed for one register write) Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: enable double supportIlia Mirkin2015-02-201-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add PIPELINE_STATISTICS query support, based on nvc0Ilia Mirkin2015-02-191-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Nick Tenney <[email protected]>
* freedreno/a3xx: add ARB_instanced_arrays supportIlia Mirkin2015-02-191-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add support for vertexid and instanceid sysvalsIlia Mirkin2015-02-191-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: add ARB_pipeline_statistics_query supportIlia Mirkin2015-02-181-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: implement ARB_pipeline_statistics_queryBen Widawsky2015-02-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTE: The implementation was initially one patch, this. All the history is kept here, even though all the core mesa changes were moved to the parent of this patch. This patch implements ARB_pipeline_statistics_query. This addition to GL does not add a new API. Instead, it adds new tokens to the existing query APIs. The work to hook up the new tokens is trivial due to it's similarity to the previous work done for the query APIs. I've implemented all the new tokens to some degree, but have stubbed out the untested ones at the entry point for Begin(). Doing this should allow the remainder of the code to be left in. The new tokens give GL clients a way to obtain stats about the GL pipeline. Generally, you get the number of things going in, invocations, and number of things coming out, primitives, of the various stages. There are two immediate uses for this, performance information, and debugging various types of misrendering. I doubt one can use these for debugging very complex applications, but for piglit tests, it should be quite useful. Tessellation shaders, and compute shaders are not addressed in this patch because there is no upstream implementation. I've implemented how I believe tessellation shader stats will work for Intel hardware (though there is a bit of ambiguity). Compute shaders are a bit more interesting though, and I don't yet know what we'll do there. For the lazy, here is a link to the relevant part of the spec: https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt Running the piglit tests http://lists.freedesktop.org/archives/piglit/2014-November/013321.html (http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats) yield the following results: > piglit-run.py -t stats tests/all.py output/pipeline_stats > [5/5] pass: 5 Running Test(s): 5 v2: - Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be needed for AMD_transform_feedback4, which we do not support. > If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_- > EMITTED_ARB counts primitives emitted to any of the vertex streams for > which STREAM_RASTERIZATION_AMD is enabled. - Remove comment from GL3.txt because it is only used for extensions that are part of required versions (Ilia) - Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia) - Add a fallthrough comment (Ilia) - Only divide PS invocations by 4 on HSW+ (Ben) v3: - Add ARB_pipeline_statistics_query to relnotes.html - Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia) - Correct extension number (Ilia) - Add link to xml in the main GL API xml (Ilia) - remove special GS case from gen6_end_query (Ian) - Make lookup table static so gcc doesn't initialized it on every call (Ian) - Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian) - Core mesa parts moved into a prep patch (Ilia) v4: - Change to 10.6 relnotes since we missed 10.5 window - Moved compute shader stuff into the switch statement (Jordan) - Jordan: Add compute shader support v5: - Fixed relnote style (Ilia) v6: - Rebased on master which beat me to adding the first relnotes - essentially this undoes v5 (which had a typo anyway) - Some code style fixes (Ken) - Remove some excess comments (Ken) - Unify tessellation failure style - unreachable (Ken) - Fix workaround comment for PS invocations (Ken) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r600g,radeonsi: implement GL_AMD_pinned_memoryMarek Olšák2015-02-171-1/+3
| | | | | | v2: update release notes Reviewed-by: Christian König <[email protected]>
* Post-branch version bump to 10.6.0-devel, add release notes templateEmil Velikov2015-02-071-0/+58
Signed-off-by: Emil Velikov <[email protected]>