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* docs/relnotes: document the removal of GALLIUM_MSAAMarek Olšák2014-12-101-0/+1
| | | | Cc: 10.2.10.3 10.4 <[email protected]>
* docs: Add 10.3 sha256 sums, news item and link release notesEmil Velikov2014-09-191-2/+4
| | | | | | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 18571edea8f444fc6b4ed2b38f945f0ac533f384) Conflicts: docs/index.html docs/relnotes.html
* docs: Update 10.3 release notesEmil Velikov2014-09-191-2/+244
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 1b12af300dfa77c24088780e88200703653293d3)
* docs: Mark off ARB_conditional_render_inverted for i965Chris Forbes2014-08-201-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Update status of ARB_conditional_render_invertedTobias Klausmann2014-08-191-1/+2
| | | | | | | | Done for: nvc0, softpipe and llvmpipe Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* docs/relnotes: document GLX_MESA_query_rendererMarek Olšák2014-08-191-0/+1
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* r600g: Implement ARB_derivative_controlGlenn Kennard2014-08-151-1/+1
| | | | | | | | | Requires Evergreen/Cayman marek: update release notes Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* docs: Update relnotes for ARB_gpu_shader5Chris Forbes2014-08-151-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: Mark off ARB_derivative_control for i965.Chris Forbes2014-08-151-1/+1
| | | | | | | Also update 10.3 relnotes to match. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-0/+1
| | | | | | | The quadop-based method we currently use on all chipsets already provides the fine version of the derivatives. Signed-off-by: Ilia Mirkin <[email protected]>
* mesa: add ARB_texture_barrier supportIlia Mirkin2014-08-141-0/+1
| | | | | | | | | This extension is identical to NV_texture_barrier. Alias glTextureBarrier to the existing glTextureBarrierNV and use the existing NV_texture_barrier extension bit. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs: document radeonsi BPTC support, sort extensions in 10.3 release notesMarek Olšák2014-08-151-5/+5
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* r600g: Implement BPTC texture supportGlenn Kennard2014-08-151-1/+1
| | | | | | | Requires Evergreen/Cayman Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* configure.ac: remove enable 32/64 bit hacksEmil Velikov2014-08-141-0/+2
| | | | | | | | | | | | | | | | These two were added ages ago, with an explicit comment "Hacks ..." They have been insufficient for years and maintainers needed to explicitly handle the build themselves. Rather than lying and pretending that it works, just kill this hack and let maintainers build things the way it should be done for their distribution. Document the removal in the release notes. Suggested-by: Ilia Mirkin <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-131-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add BPTC format supportIlia Mirkin2014-08-121-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: now distributing the GL/glcorearb.h headerBrian Paul2014-08-121-0/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* docs: Update release notes and GL3.txt for GL_ARB_texture_compression_bptcNeil Roberts2014-08-121-0/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+1
| | | | | | | | I don't know of any hardware which supports it. With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8 is supported. Reviewed-by: Glenn Kennard <[email protected]>
* st/mesa: advertise ARB_ES3_compatibility if GLSL 3.30 and ETC2 are supportedMarek Olšák2014-08-111-0/+1
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* r600g: Implement GL_ARB_texture_query_lodGlenn Kennard2014-07-311-2/+2
| | | | | | | | Requires Evergreen or later v2 (Andreas): Update relnotes/10.3 Reviewed-by: Alex Deucher <[email protected]> (v1)
* gallium: Add a dumb drm/kms winsys backed swrast providerGiovanni Campagna2014-07-301-0/+2
| | | | | | | | | | | | | | | | | | | | | | Add a new winsys and target that can be used with a dri2 state tracker and loader instead of drisw. This allows to use gbm as a dri2/image loader and avoid the extra copy from the backbuffer to the shadow frontbuffer. The new driver is called "kms_swrast", and is loaded by gbm as a fallback, because it is only useful with the gbm platform (as no buffer sharing is possible) To force select the driver set the environment variable GBM_ALWAYS_SOFTWARE [Emil Velikov] - Rebase on top of gallium megadriver. - s/text/test/ in configure.ac (Spotted by Andreas Pokorny). - Add scons support for winsys/sw/kms-dri and fix the build. - Provide separate DriverAPI, due to different InitScreen hook. Signed-off-by: Emil Velikov <[email protected]>
* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-231-0/+1
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* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-181-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-181-1/+1
| | | | | | | | | | | | Only supported on evergreen and later. Currently limited to single component textures as the hardware GATHER4 instruction ignores texture swizzles. Piglit quick run passes on radeon 6670 with all applicable textureGather tests, no regressions. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-151-0/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/st: enable AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-031-1/+1
| | | | | | | | | | The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
* i965: expose AMD_vertex_shader_viewport_index on gen7+Ilia Mirkin2014-07-021-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-021-0/+1
| | | | | | | | | | If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-0/+1
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* mesa: expose ARB_seamless_cubemap_per_texture when supportedIlia Mirkin2014-06-281-0/+1
| | | | | | | | All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-191-0/+1
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-0/+1
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-191-2/+3
| | | | | | All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass. reviewed by Michel Dänzer
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-161-0/+1
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-161-0/+1
| | | | | | | + modify release notes for 10.3 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-0/+1
| | | | | | | .. and add to release notes for 10.3 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-021-0/+1
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* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-061-0/+1
| | | | | | | | No LLVM changes needed. Reviewed-by: Michel Dänzer <[email protected]> v2: updated GL3.txt and relnotes
* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-041-0/+62
Signed-off-by: Ilia Mirkin <[email protected]>